Engaging Learning :Designing e-Learning Simulation Games

Publication subTitle :Designing e-Learning Simulation Games

Author: Clark N. Quinn  

Publisher: John Wiley & Sons Inc‎

Publication year: 2005

E-ISBN: 9780787979799

P-ISBN(Paperback): 9781119073246

P-ISBN(Hardback):  9780787975227

Subject: G434 计算机化教学

Language: ENG

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Description

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Chapter

CONTENTS

pp.:  1 – 11

FOREWORD

pp.:  11 – 17

PREFACE

pp.:  17 – 21

ACKNOWLEDGMENTS

pp.:  21 – 25

Introduction

pp.:  25 – 29

Part A: Setting the Stage

pp.:  29 – 35

Part B: A Play in Three Acts

pp.:  35 – 79

Part C: Set Design and Afterthoughts

pp.:  79 – 183

BIBLIOGRAPHY

pp.:  183 – 223

INDEX

pp.:  223 – 229

ABOUT THE AUTHOR

pp.:  229 – 237

LastPages

pp.:  237 – 242

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