Scenario-based e-Learning :Evidence-Based Guidelines for Online Workforce Learning

Publication subTitle :Evidence-Based Guidelines for Online Workforce Learning

Author: Ruth C. Clark  

Publisher: John Wiley & Sons Inc‎

Publication year: 2012

E-ISBN: 9781118419007

P-ISBN(Paperback): 9781118127254

P-ISBN(Hardback):  9781118127254

Subject: C93 Management;F Economic

Language: ENG

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Description

Scenario-Based e-Learning

Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to:

  • Identify the benefits of a SBeL design for learners and learning outcomes
  • Determine when SBeL might be appropriate for your needs
  • Identify specific outcomes of SBeL relevant to common organizational goals
  • Classify specific instructional goals into one or more learning domains
  • Apply a design model to present content in a task-centered context
  • Evaluate outcomes from SBeL lessons
  • Identify tacit expert knowledge using cognitive task analysis techniques
  • Make a business case for SBeL in your organization

Praise for Scenario-Based e-Learning

"Clark has done it again—with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies."

—M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction

"Clark's wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book."

—Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction

Chapter

Copyright

pp.:  7 – 8

Contents

pp.:  8 – 9

Foreword

pp.:  9 – 15

Acknowledgments

pp.:  15 – 19

Chapter 3: Design of Scenario-Based e-Learning

pp.:  37 – 55

Chapter 4: Defining Scenario Outcomes

pp.:  55 – 67

Chapter 5: Designing the Trigger Event and Case Data

pp.:  67 – 83

Chapter 6: Building Guidance in Scenario-Based e-Learning

pp.:  83 – 93

Chapter 7: Putting the "L" In Scenario-Based e-Learning

pp.:  93 – 109

Chapter 8: Designing Feedback and Reflection

pp.:  109 – 123

Chapter 9: Evaluation of Scenario-Based e-Learning

pp.:  123 – 139

Chapter 10: Does Scenario-Based e-Learning Work?

pp.:  139 – 157

Chapter 11: Eliciting Critical Thinking Skills for Scenario-Based e-Learning

pp.:  157 – 177

Chapter 12: Implementing Scenario-Based e-Learning

pp.:  177 – 197

Appendix A: An Introduction to the Scenario-Based e-Learning Examples

pp.:  197 – 217

Appendix B: Repeated Figures

pp.:  217 – 227

Appendix C: Reliability and Validity for Learning Measures for Scenario-Based e-Learning

pp.:  227 – 235

List of Figures and Tables

pp.:  235 – 241

Glossary

pp.:  241 – 245

References

pp.:  245 – 249

About the Author

pp.:  249 – 253

Index

pp.:  253 – 255

LastPages

pp.:  255 – 269

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