Android Development with Flash :Your visual blueprint for developing mobile apps ( Visual Blueprint )

Publication subTitle :Your visual blueprint for developing mobile apps

Publication series :Visual Blueprint

Author: Julian Dolce  

Publisher: John Wiley & Sons Inc‎

Publication year: 2010

E-ISBN: 9780470945728

P-ISBN(Paperback): 9780470904329

P-ISBN(Hardback):  9780470904329

Subject: TN929.53 cellular mobile communication system (cellular phone, a mobile telephone handset)

Language: ENG

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Description

The visual guide to developing for one of the world’s hottest new mobile platforms, the Android OS

The Android operating system works on phones that combine a camera, Web browser, e-mail, GPS, and mapping tool into a single accessible pocket-sized unit, and can function on computers, as well. Aimed at visual learners and packed with hundreds of screen shots, this guide brings Flash developers up to speed on the necessary factors to take into account when developing for this touch-based, mobile platform. Experienced Flash developer Julian Dolce escorts you through the process of creating applications for the Android OS using the Flash CS5 development platform and informs you of best practices to try as well as common pitfalls to avoid.

  • Guides you step by step through the process of creating applications for the Android OS using Flash CS5
  • Explores the capabilities and limitations of developing apps for the Android OS
  • Points out common pitfalls and teaches you best practices
  • Features hundreds of screen shots to assist with visual learning

Android Development with Flash: Your visual blueprint for developing mobile apps gets you on your way to developing apps for Android… in a flash!

Chapter

Table of Contents

pp.:  7 – 8

Chapter 3: Developing Your First Application

pp.:  34 – 56

Chapter 4: Designing Your Application

pp.:  56 – 77

Chapter 5: Handling Interaction

pp.:  77 – 89

Chapter 6: Working with Images

pp.:  89 – 112

Chapter 7: Working with Sound

pp.:  112 – 130

Chapter 8: Working with Video

pp.:  130 – 148

Chapter 9: Working with Text

pp.:  148 – 164

Chapter 10: Saving State

pp.:  164 – 174

Chapter 11: Working with Files

pp.:  174 – 200

Chapter 12: Using the Location and WiFi Features

pp.:  200 – 216

Chapter 13: Using Special URL Protocols

pp.:  216 – 234

Chapter 14: Integrating with Third-Party Services

pp.:  234 – 244

Chapter 15: Optimizing Performance

pp.:  244 – 252

Chapter 16: Debugging Your Application

pp.:  252 – 260

Chapter 17: Deploying Your Application

pp.:  260 – 272

Appendix A: ActionScript Class Reference

pp.:  272 – 282

INDEX

pp.:  282 – 344

LastPages

pp.:  344 – 355

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