Digital Outcasts :Moving Technology Forward without Leaving People Behind

Publication subTitle :Moving Technology Forward without Leaving People Behind

Author: Smith   Kel  

Publisher: Elsevier Science‎

Publication year: 2013

E-ISBN: 9780124047136

P-ISBN(Paperback): 9780124047051

P-ISBN(Hardback):  9780124047051

Subject: TP3 Computers;TP39 computer application

Language: ENG

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Description

The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family.

With one in seven people worldwide currently living with a disability, the term "outcast" covers numerous scenarios. Digital outcasts rely on technology for everyday services that many people take for granted. However, poorly designed products risk alienating this important (and growing) population.

Through a "grass roots" approach to innovation, digital outcasts are gradually taking action to transform their lives and communities. This emerging trend provides exciting learning opportunities for all of us. Citing real-world case studies from healthcare to social science, this book examines the emerging legal and cultural impact of inclusive design.

  • Gain a better understanding of how people with disabilities use technology
  • Discover pitfalls and approaches to help you stay current in your UX practices
  • Anticipate a future in which ambient benefit can be achieved for people of all abilities and backgrounds

Chapter

Front Cover

pp.:  1 – 4

Copyright

pp.:  5 – 6

Dedication

pp.:  6 – 8

Contents

pp.:  10 – 16

Acknowledgments

pp.:  16 – 18

Foreward

pp.:  18 – 20

Preface

pp.:  20 – 22

Chapter 1 - Who are Digital Outcasts?

pp.:  22 – 44

Chapter 2 - Interpreting Ability

pp.:  44 – 72

Chapter 3 - Why Accessibility Alone Isn’t Enough

pp.:  72 – 90

Chapter 4 - Accessibility and the Real World

pp.:  90 – 114

Chapter 5 - Defining Inclusive Innovation

pp.:  114 – 146

Chapter 6 - Playing for Health

pp.:  146 – 178

Chapter 7 - Virtual Reality, Universal Life

pp.:  178 – 210

Chapter 8 - Inclusive Design is the New Green

pp.:  210 – 236

Chapter 9 - Designing for Tomorrow’s Digital Outcasts

pp.:  236 – 256

Chapter 10 - The Future Is Already Here

pp.:  256 – 274

References

pp.:  274 – 286

Index

pp.:  286 – 290

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