Chips Challenging Champions :Games, Computers and Artificial Intelligence

Publication subTitle :Games, Computers and Artificial Intelligence

Author: Schaeffer   J.;Herik   H. J. van den  

Publisher: Elsevier Science‎

Publication year: 2002

E-ISBN: 9780080929910

P-ISBN(Paperback): 9780444509499

P-ISBN(Hardback):  9780444509499

Subject: TP18 artificial intelligence theory

Language: ENG

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Description

One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

Chapter

Front Cover

pp.:  1 – 4

Copyright Page

pp.:  5 – 8

Preface

pp.:  6 – 10

Table of Contents

pp.:  8 – 6

Part 1: Introduction

pp.:  10 – 20

Part 2: Puzzles

pp.:  20 – 104

Part 3: Two-Player Perfect-Information Games

pp.:  104 – 230

Part 4: Imperfect-Information and Stochastic Games

pp.:  230 – 328

Part 5: Solved Games

pp.:  328 – 366

Author Index

pp.:  366 – 372

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