Complete Maya Programming Volume II :An In-depth Guide to 3D Fundamentals, Geometry, and Modeling ( Volume 2 )

Publication subTitle :An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

Publication series :Volume 2

Author: Gould   David  

Publisher: Elsevier Science‎

Publication year: 2005

E-ISBN: 9780080529578

P-ISBN(Paperback): 9780120884827

P-ISBN(Hardback):  9780120884827

Subject: TP274 数据处理、数据处理系统;TP39 computer application

Language: ENG

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Description

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.

David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

  • Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling
  • Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions
  • Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each

Chapter

Front Cover

pp.:  1 – 4

Copyright Page

pp.:  5 – 8

Contents

pp.:  8 – 15

Preface

pp.:  15 – 18

Chapter 1. Introduction

pp.:  18 – 26

Chapter 2. Points

pp.:  26 – 36

Chapter 3. Vectors

pp.:  36 – 60

Chapter 4.Rotations

pp.:  60 – 78

Chapter 5. Transformations

pp.:  78 – 96

Chapter 6. Transform Nodes

pp.:  96 – 120

Chapter 7. Coordinate Frames

pp.:  120 – 130

Chapter 8. Polygonal Meshes

pp.:  130 – 374

Chapter 9. NURBS

pp.:  374 – 510

Chapter I0. Subdivision Surfaces

pp.:  510 – 586

Chapter 11. Contexts (Tools)

pp.:  586 – 700

A. Further Learning

pp.:  700 – 704

B. Further Reading

pp.:  704 – 708

Glossary

pp.:  708 – 726

Index

pp.:  726 – 738

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