Paper Prototyping :The Fast and Easy Way to Design and Refine User Interfaces ( Interactive Technologies )

Publication subTitle :The Fast and Easy Way to Design and Refine User Interfaces

Publication series :Interactive Technologies

Author: Snyder   Carolyn  

Publisher: Elsevier Science‎

Publication year: 2003

E-ISBN: 9780080513508

P-ISBN(Paperback): 9781558608702

P-ISBN(Hardback):  9781558608702

Subject: TP39 computer application

Language: ENG

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Description

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins
* Get user feedback early - use it to focus the development process
* Communicate better - involve development team members from a variety of disciplines
* Be more creative - experiment with many ideas before committing to one

*Enables designers to solve design problems before implementation begins

*Five case studies provide real world examples of paper prototyping at w

Chapter

Front Cover

pp.:  1 – 4

Copyright Page

pp.:  7 – 10

Contents

pp.:  10 – 22

Foreword

pp.:  22 – 24

Acknowledgments

pp.:  24 – 26

Part I: Introduction to Prototyping

pp.:  26 – 122

Part II: Process: Conducting a Usability Study with a Paper Prototype

pp.:  122 – 282

Part III: DecidingWhether to Use Paper

pp.:  282 – 386

Index

pp.:  386 – 402

Figure Credits

pp.:  402 – 403

About the Author

pp.:  403 – 404

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