Persuasive Technology :Using Computers to Change What We Think and Do ( Interactive Technologies )

Publication subTitle :Using Computers to Change What We Think and Do

Publication series :Interactive Technologies

Author: Fogg   B. J.  

Publisher: Elsevier Science‎

Publication year: 2003

E-ISBN: 9780080479941

P-ISBN(Paperback): 9781558606432

P-ISBN(Hardback):  9781558606432

Subject: TP39 computer application

Language: ENG

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Description

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army?

"Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside.

Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.

* Filled with key term definitions in persuasive computing
*Provides frameworks for understanding this domain
*Describes real examples of persuasive technologies

Chapter

Cover

pp.:  1 – 9

Foreword

pp.:  9 – 15

Contents

pp.:  15 – 23

Preface

pp.:  23 – 26

Acknowledgments

pp.:  26 – 29

Introduction: Persuasion in the Digital Age

pp.:  29 – 43

Chapter 1 Overview of Captology

pp.:  43 – 51

Chapter 2 The Functional Triad: Computers in Persuasive Roles

pp.:  51 – 59

Chapter 3 Computers as Persuasive Tools

pp.:  59 – 89

Chapter 4 Computers as Persuasive Media: Simulation

pp.:  89 – 117

Chapter 5 Computers as Persuasive Social Actors

pp.:  117 – 149

Chapter 6 Credibility and Computers

pp.:  149 – 175

Chapter 7 Credibility and the World Wide Web

pp.:  175 – 211

Chapter 8 Increasing Persuasion through Mobility and Connectivity

pp.:  211 – 239

Chapter 9 The Ethics of Persuasive Technology

pp.:  239 – 269

Chapter 10 Captology: Looking Forward

pp.:  269 – 283

Appendix: Summary of Principles

pp.:  283 – 291

Figure Credits

pp.:  291 – 295

Index

pp.:  295 – 311

About the Author

pp.:  311 – 312

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