MEL Scripting for Maya Animators ( 2 )

Publication series :2

Author: Wilkins   Mark R.;Kazmier   Chris  

Publisher: Elsevier Science‎

Publication year: 2005

E-ISBN: 9780080470719

P-ISBN(Paperback): 9780120887934

P-ISBN(Hardback):  9780120887934

Subject: TP312 程序语言、算法语言;TP39 computer application

Language: ENG

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Description

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.

This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.

  • Fully updated with several new chapters
  • Profusely illustrated and includes a companion Web site with numerous code examples and scene files
  • The authors bring their extensive experience in professional production studios to provide expert guidance

Chapter

front cover

pp.:  1 – 7

copyright

pp.:  7 – 9

front matter

pp.:  9 – 9

About the Authors

pp.:  9 – 10

table of contents

pp.:  10 – 18

Preface

pp.:  18 – 20

1 Maya Under the Hood

pp.:  20 – 42

2 The Basics of MEL Commands

pp.:  42 – 56

3 Using Expressions

pp.:  56 – 80

4 Controlling Particles with Expressions

pp.:  80 – 114

5 Problem Solving with MEL Scripting

pp.:  114 – 134

6 Variables and Data Types

pp.:  134 – 156

7 Using MEL Commands

pp.:  156 – 164

8 Manipulating Nodes in MEL

pp.:  164 – 174

9 Controlling the Flow of Execution

pp.:  174 – 190

10 Procedures and Functions

pp.:  190 – 208

11 Naming Nodes, Scripts, and Variables

pp.:  208 – 224

12 Designing MEL User Interfaces

pp.:  224 – 232

13 Simple MEL User Interfaces

pp.:  232 – 250

14 Custom Dialog Boxes

pp.:  250 – 278

15 Making Advanced Dialog Boxes with formLayout

pp.:  278 – 290

16 Making Advanced Dialog Boxes with Web Panels

pp.:  290 – 314

17 Improving Performance with Utility Nodes

pp.:  314 – 322

18 Installing MEL Scripts

pp.:  322 – 328

19 Examples Using MEL with Particle Dynamics

pp.:  328 – 370

20 Examples Using MEL with Solid Body Dynamics

pp.:  370 – 428

21 Example of a Simple Crowd System

pp.:  428 – 504

22 Examples Using MEL in Character Rigging

pp.:  504 – 536

index

pp.:  536 – 549

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