The Great Fragmentation :And Why the Future of Business is Small

Publication subTitle :And Why the Future of Business is Small

Author: Steve Sammartino  

Publisher: John Wiley & Sons Inc‎

Publication year: 2014

E-ISBN: 9780730312697

P-ISBN(Paperback): 9780730312680

P-ISBN(Hardback):  9780730312680

Subject: F272.1 prediction

Language: ENG

Access to resources Favorite

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Description

Doing business in the digital age

The Great Fragmentation: And Why the Future of All Business is Small is a business survival manifesto for the technology revolution. As the world moves from the industrial era to the digital age, power is shifting and fragmenting. Power is no longer about might and ownership; power in a digital world is about access. Existing businesses need to understand this shift and position themselves to survive and thrive in an environment where entrepreneurs and start-ups enabled by access to technology are genuine threats.

Author Steve Sammartino is widely regarded as a thought leader on the subject of technology and business, and helps companies transition from industrial-era thinking to the mindset and processes required to compete in today's digital marketplace. The Great Fragmentation shows how technological changes such as Big Data, gamification, crowdfunding, Bitcoin, 3D printing, social media, mashup culture and artisanal production will forever change business and the way we live our lives.

  • Examine how the digital era has altered where we work, how we work, where we live and what we do
  • Discover how the digital era has impacted social and economic structures, including educational systems, financial systems and government policy
  • Understand that the social media and collecting 'friends' is just the tip of the iceberg in a digital business environment

Weaving together insights from business, technology and anthropology, The Great Fragmentation provides both corporations and entrepreneurs with a playbook for the future of work, life and business in the digital era.

Chapter

The Great Fragmentation

CONTENTS

PREFACE

ABOUT THE AUTHOR

CHAPTER 1 The industrial deal: the shift from industry to technology

Terms and conditions

Unlearning

A new business infrastructure

The 4Ps

CHAPTER 2 A global revolution: industrial leapfrog

Beyond the fortunate few

The multi-generational shift

Changing habits

Lifetime employment

From employees to projecteers

Industrial education

Startup culture

The truth about competitors

CHAPTER 3 The social reality: beyond the surface of social media

It’s permanent

Digital conversations = collective sentience

Social media as an industrial-system protest

Network diffusion

Soul-crushing corporations

CHAPTER 4 Life in boxes: the industrial formula for living

Parasocial interaction

The homo sapiens operating system

The humanity externality

The shallow social pool

Dunbar’s number

Enemy territory?

Digital clustering

Virtual is real

IRL vs AFK

Virtual is the physical preamble

Let’s go surfing

Digital replicates physical

There is no ‘digital’

What’s your electricity strategy?

The market doesn’t care when you finished school

Getting your digital on

It’s not my job

Welcome to med school

CHAPTER 5 Rehumanisation: words define our future

Aiming for mindless consumers

Targets

Consumers

Markets follow conversation

Dead-end products

A future of unfinished products

The malleable marketplace

Software to soft-retail

The album with no sound

But we make cars

From products to platforms

Corporate skulduggery?

Outsourcing logic

The end of bison hunting

The tastemakers

The selfish era

Milking customers in retail

So how do we survive?

Marketing mantra

Creative types

Give me that hammer

Collaboration, creative orientation and counter intuition

CHAPTER 6 Demographics is history: moving on from predictive marketing

How to get profiled

The price of pop culture

The best average

The weapon of choice

Don’t fence me in

How do you define a teenager?

Stealing music or connecting?

Marketing 1.0

Marketing revised

The new intersection

Social graphs

Interest graphs

Social + interests = intention

The story of cities

Do I know you?

The interest graph in action

Radical (old-school BMX term) micro marketing

The anti-demographic recommendation engine

CHAPTER 7 The truth about pricing: technology and omnipresent deflation

Technology deflation

Real-world technology deflation

The free super computer

More than a device

The ‘human’ device that replicates us

The crux is human

It’s getting quicker

Technology curve jumping

Technology stacking

Omnipresent deflation

Consumer price index trickery

Connections and the impact on prices

Economic border hopping

The new minimum wage

CHAPTER 8 A zero-barrier world: how access to knowledge is breaking down barriers

So what’s changed?

Why do we even own stuff ?

The sharing economy

Personal access

Physical access

The story of music

The story of ‘stuff’

Ownership is a mental state

Commercial access

Access to everything

A personal global factory

The clothing company

The two-way street

Meet Vasilii Racovitsa

The laptop corporation

CHAPTER 9 The infinite store: rebooting retail

The physical and virtual challenges

Retail was easy

The retail revolution

What retail forgot

The discount death spiral

Price and range equalise

Same brand, different plan

The questions that matter

Selling online

If you make, you retail (big and small)

Manufacturers have to demarcate their retailers

Sorry, we don’t sell online

Don’t ignore place

Why place matters so much

The location trick is over

Border hopping and digital reinvention

Experience > item

Clues in coffee culture

CHAPTER 10 Bigger than the internet: 3D printing

A virtual physical reality

The history of technology repeats

The home factory

Piracy on steroids

Dad vs daughter

CHAPTER 11 Screen play: post–mass media

Television is no more

Television as an audio-visual server

Device convergence

Digital demarcation

Mass-media platform fragmentation

The legacy media challenge

Blogs vs The New York Times

Who do you trust?

Screen first

Media then/media now

Handing it over

Platforms on platforms

How to live in niche land

People don’t have average interests

Remove surfifing, insert interest X

Channelology

The price of attention

Channelling an audience

This ain’t no Super Bowl

Fill the channel void

The easiest way to get attention

Curation

We’re all media companies

We’re all nodes

On the fast track to amazing

Subscription television is doomed

On-demand subscription

We don’t want your packaged deal

The usability gap

In-home demos

Demographics to the people

Screens and cave walls

Advice from a pirate

The content producers forgot

Make it easy to buy

It works on any device

Same-day global release

Fair price

Here’s what we can expect

Winners and losers

CHAPTER 12 Too big to fail?: the great financial disruption

Their own private Napster

They lost the most important asset

So what do banks actually do?

It’s virtual and data driven

The leaky bucket

Circumventing banks

What is currency?

Digital and crypto currencies

Bitcoin

It’s just another technology stack

Why should banks care?

Unstable yet permanent

Crowdfunding

We are the bank

Money for goods and services

Money for business ventures

Redefining decision authority

Unearthed economic value

Don’t expect a rush on the banks

Do expect marginalisation

CHAPTER 13 The 3-phase shift: a closer look at the web

The phases

Phase 1: connecting machines

Phase 2: connecting people

Phase 3: connecting things

Evolution at warp speed

Inventing and stealing time

Immature technology

The web of things

It’s already begun

Will everything be connected?

Then what?

What’s first?

The physical mash-up

If-this-then-that living

Ambient sharing

CHAPTER 14 The big game: an introduction to gamification

Child’s play

Digital game grooming

Digital meets physical games

Progressive and iterative games

More than a niche

Games are for nerds, right?

Friday night lights

Yes, but it’s different

Emotions + incentive = shaped behaviour

People won’t share that stuff

Bursting into reality

Rising realism

Doing > having

The gaming mentality

The sixth sense

Our decentralised nervous system

Start making sense

Product = computer

Mash-up heaven

The seed is planted

Not if, but when and who

CHAPTER 15 System hacking: a great idea with a bad reputation

Hacking defined

Hacker culture

Hacking is inevitable

Retail hacking

Industry hacking

My favourite media hack

Why we have to self-hack

Step forward MOOCs

Yes, but they’re not-for-profits

CHAPTER 16 The job, the factory and the home: how location follows technology

From the city, to the suburbs, to wherever

Along came Henry

The end of offices

What can happen, will happen

The office staff

History repeats

Work options

Offices, control and profits

A better office offer

Idea diffusion

The office is not immune

The last industrial relic

CHAPTER 17 A stranger from Romania: building a real Lego car

A new low for the internet

Digital tenacity

Marketing rocket science

The Super Awesome Micro Project

The hourglass strategy

The human motive

An open-ended strategy

CHAPTER 18 Market-share folly and industrial fragmentation: industrial metrics

Market-share folly

The key assumption = we know the market

Software is eating the world

Did they see them coming?

Redefining industries through infrastructure

Collaboration with competitors

We’ll just buy the winners

The pace of change

Internal venture capital

Cold War era thinking

Ignore resources and self-disrupt

CHAPTER 19 The externality reality: is this the end of privacy?

Digital footprints

Geo-locating isn’t weird

A history of privacy concerns

Types of privacy

How communication improves the human plight

We have a choice

Privacy vs secrecy

CHAPTER 20 Business = technology: the 4Ps revised

Product

Price

Place

Promotion

Selling potatoes

The end of ‘big’?

The ‘now’ question

Survival is about evolution

A lab or a factory?

The great fragmentation

Recommended books and documentaries

Books

Documentaries

INDEX

Advert

EULA

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