How Did I Get Here? :The Ascent of an Unlikely CEO

Publication subTitle :The Ascent of an Unlikely CEO

Author: Tony Hawk  

Publisher: John Wiley & Sons Inc‎

Publication year: 2010

E-ISBN: 9780470930199

P-ISBN(Hardback):  9780470631492

Subject: F2 Economic Planning and Management;F27 Enterprise Economy

Language: ENG

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Description

The most famous skateboarder ever shares the business secrets to his success!

He's the man who put skateboarding on the map. He's the first to land a 900 (two and a half full rotations). He's also among the richest pitchmen in any sport. And, in a sport that's especially youth-oriented, Tony Hawk, a 40-something father of four, still connects with his audience by staying true to who he is.

Moving easily between the ramp and the boardroom, Tony currently runs one of the most acclaimed action sports companies, a clothing line, and video game series bearing his name that has sold over $1 billion worldwide, making it the biggest selling action sports game franchise in game history. He has secured endorsement deals with major brands such as McDonalds, Intel, T-Mobile and Kohl's; started the Boom Boom HuckJam action sports tour; and achieved worldwide acclaim from the ESPN X Games.

Filled with Tony's typical modesty and humor, How Did I Get Here? tells the amazing story behind Tony Hawk's unprecedented success from skateboarder to CEO, and the secrets behind his lasting appeal. You'll find out how authenticity has served him well in all his achievements. You'll also understand how his story has shaped many of his fundamental values, including his huge desire to win and his strong sense of realism.

Get the inside story of Tony Hawk beyond the skateboard as he answers the question: How Did I Get Here?

Chapter

HOW DID I GET HERE?

CONTENTS

Preface

Credits

Chapter 1 Toucan Sam Teaches Me a Lesson : The day I knew it was time to take control

Chapter 2 Building a Better Birdhouse : The birth and near-death of our fi rst business

Chapter 3 Hey Kid, Want to Buy a Hoodie? : Risking our homes to make T-shirts and hats

Chapter 4 “Is Tony Hawk a Real Person?” : From motion capture to gaming franchise

Chapter 5 What the Hell Is a HuckJam? : Innovation and improvisation on a million-dollar ramp

Chapter 6 “Extreme” Is a Four-Letter Word : “This is how we do it in our world”

Chapter 7 The Denim Debacle : Some business ideas that didn’t quite fl y

Chapter 8 Final Cut : The key to image control: get your own editing bay

Chapter 9 Hashtag Is Not a Death-Metal Band : Reaching out through tweets, apps, and satrad

Chapter 10 How to Never Get a Movie Made : Hollywood will break your heart, or at least piss you off

Chapter 11 Stinky Diapers in First Class : How to balance travel and family: bring ’em

Chapter 12 Giving Back : Family, friends, Regis, and a very smart fi fth-grader help me build a charity

Acknowledgments

Index

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