Thoughts on Interaction Design

Author: Kolko   Jon  

Publisher: Elsevier Science‎

Publication year: 2010

E-ISBN: 9780123786258

P-ISBN(Paperback): 9780123786241

P-ISBN(Hardback):  9780123786241

Subject: TP311.1 Programming

Language: ENG

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Description

Thoughts on Interaction Design explores the theory behind the field of Interaction Design in a new way. It aims to provide a better definition of Interaction Design that encompasses the intellectual facets of the field and the particular methods used by practitioners in their day-to-day experiences. It also attempts to provide Interaction Designers with the vocabulary necessary to justify their existence to other team members.
The book positions Interaction Design in a way that emphasizes the intellectual facets of the discipline. It discusses the role of language, argument, and rhetoric in the design of products, services, and systems. It examines various academic approaches to thinking about Design, and concludes that the Designer is a liberal artist left to infuse empathy in technologically driven products. The book also examines the tools and techniques used by practitioners. These include methods for structuring large quantities of data, ways of thinking about users, and approaches for thinking about human behavior as it unfolds over time. Finally, it introduces the idea of Interaction Design as an integral facet of the business development process.

*First book to provide a solid definition and framework for the booming field of interaction design, finally giving designers the justification needed to prove their essential role on every development team

*Provides designers with tools they need to operate effectively in the workplace without compromising their

Chapter

Contents

Introduction

Section One: Understanding Interaction Design

Chapter One: Multiple Roots, and an Uncertain Future

Human Factors in the creation of mass-produced objects

Human Factors in the creation of software

Convergent product design creates new challenges

Understanding the role of technology

Interaction Design as a professional discipline

Designing and shaping behavior

Chapter Two: Computing and Human Computer Interaction

Understanding the history of human-computer interaction

Cyborgs and the ubiquity of technology

Interaction Design in an Engineering - Centric World

Process

Credibility

Prototyping

What have we learned?

Section Two: Connecting People, Emotions, and Technology

Chapter Three: A Process for Thinking about People

The process of design

Defining the design problem or opportunity

Discovering hidden wants, needs, and desires

A cyclical process of synthesis, creation, and refinement

A thoughtful reflection of the process

The role of intuition

The role of Design in the business process

Usable, useful, and desirable

Chapter Four: Managing Complexity

Structuring data in order to make useful information

Designing with the fourth dimension in mind

Using a concept map to understand relationship and vocabulary

Using a Process Flow Diagram to understand the logical flow of entities

The classification of words

Chapter Five: Shaping Aesthetics to Inform Experience

Aesthetic relationships between nature and technology

Visual form language creates product families

The role of brand in visual families

Moving from artifacts to experiences

Interaction Design as Business Lubricant

Tradition be damned

Driven-not driving

Doers-not thinkers

No silver bullets

Thinking is the new black

Enter the Interaction Designer

Implementing strategy

It’s Design, not design

Section Three: The Rhetorical Nature of Interaction Design

Chapter Six: Interaction Design and Communication

The designer as persuader

Designed artifacts identify an underlying culture

Design language can provide the cultural substance

The honesty of poetic interactions

Investigating mindfulness

Providing a vivid and refined attention to sensory detail

A poetic interaction may not be a usable interaction

On the Nature of Interaction as Language

Interaction: Framing the Concept within Design

Language: passing meaning to others

Metaphors: enabling people to understand

Affordances: Interaction and Language in Practice

Design as communication: the essential theme revealed

Rhetorical meaning

Interpretations of signs

Making Meaning

Section Four: Challenges Facing Interaction Design in Industry

Chapter Seven: The Political Dynamics of Product Development

Interaction design at the center of the world

Getting Design Done

Working with product managers

Your job is to make decisions and deliver them to other people

Jack of all trades, master of none

Bureaucracy versus politics

Intuition and the art of design

Finger puppets, the IDEO tradition, and other UI-designer la-la land t echniques

The moral of the story

In Summary

Glossary

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