Gamechangers :Creating Innovative Strategies for Business and Brands; New Approaches to Strategy, Innovation and Marketing

Publication subTitle :Creating Innovative Strategies for Business and Brands; New Approaches to Strategy, Innovation and Marketing

Author: Peter Fisk  

Publisher: John Wiley & Sons Inc‎

Publication year: 2014

E-ISBN: 9781118956953

P-ISBN(Paperback): 9781118956977

P-ISBN(Hardback):  9781118956977

Subject: F272.1 prediction

Keyword: nullnull

Language: ENG

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Description

Shake up and redefine the market by changing your game!

A new generation of businesses is rising out of the maelstrom of economic and technological change across our world. These companies are shaking up the world. In Gamechangers Peter Fisk has sought out the brands and businesses, large and small, from every continent, who are changing the game… and shows how we can learn the best new approaches to strategy and leadership, innovation and marketing from them.

‘Gamechangers’ are disruptive and innovative, they are more ambitious, with stretching vision and enlightened purpose. They find their own space, then shape it in their own vision. Most of all they have great ideas. They outthink their competition, thinking bigger and different. They don’t believe in being slightly cheaper or slightly better. Why be 10% better, when you could be 10 times better?

Gamechangers is built around 10 themes that are shaping the future of business, brought to life with 100 case studies from across the world, and 16 practical canvases to make the best ideas happen in your business. The book is supported by a range of seminars, workshops and digital resources.

Gamechangers offers guidance on:

  • Thinking smarter and acting faster
  • Embracing the new tricks of business
  • Understanding how gamechangers dream and disrupt
  • Delivering practical results and winning

Chapter

2 Change

WORLD CHANGING

ACCELERATING EXPONENTIALLY

EXPLORING NEW POSSIBILITIES

PLAYING A DIFFERENT GAME

HOW WILL YOU CHANGE THE GAME?

BE A REALITY DISTORTION FIELD

3 Win

CHANGING THE WORLD, RIGHT NOW

HOW DO THEY WIN?

ARE YOU READY TO CHANGE THE WORLD?

PART 2 CHANGE THE GAME

4 Think

4.1 IDEAS . . . THE POWER OF IMAGINATION

4.2 AUDACIOUS . . . CREATING IDEAS WITH ATTITUDE

4.3 FORESIGHT . . . THINKING FROM THE FUTURE BACK

4.4 AMBITION . . . FINDING YOUR PURPOSE

4.5 RETHINK . . . SEE THINGS DIFFERENTLY

4.6 QUESTION TIME . . . DEFINING THE RIGHT PROBLEM

4.7 BE CREATIVE . . . CURIOUS AND CONNECTED

4.8 LESS IS MORE . . . WHAT TO DO WITH TOO MANY IDEAS

4.9 IDEAS FACTORY . . . BUILDING A WORLD OF IMAGINATION

5 Explore

5.1 KALEIDSCOPES . . . MAKING SENSE OF CHANGING MARKETS

5.2 REORDER . . . TECTONIC SHIFTS IN MARKETS

5.3 EASTWARDS . . . REAWAKENING THE ASIAN TIGER

5.4 SOUTHWARDS . . . AFRICA AND LATIN AMERICA

5.5 TRIBES . . . REDEFINING MARKETS BY ATTITUDE

5.6 MILLENNIALS . . . THE SHIFT TO GEN Y

5.7 WOMEN . . . THE SHIFT TO FEMALE

5.8 INSIGHTS . . . FINDING WHAT REALLY MATTERS

5.9 TRENDS . . . THE SHIFT IN PRIORITIES

6 Disrupt

6.1 GROWTH . . . FINDING THE HOTSPOTS AND WHITESPACES

6.2 DISRUPT . . . BREAKING THE OLD RULES

6.3 VISION . . . IMAGINING A BETTER PLACE

6.4 CHOICES . . . DEVELOPING AWINNING STRATEGY

6.5 FRAME . . . DEFINING YOUR OWN SPACE

6.6 SHAPE . . . WRITING THE NEW RULES OF THE GAME

6.7 PIVOT . . . MOVING FROM MEDIOCRITY TO MAGIC

6.8 HORIZONS . . . ROADMAP TO A BETTER FUTURE

6.9 PLAY . . . WINNING THE NEW GAME

7 Inspire

7.1 PURPOSEFUL . . . BRANDS MAKE LIFE BETTER

7.2 ESSENCE . . . FINDING THE IDEA THAT DEFINES PEOPLE

7.3 ELEVATE . . . ENABLING PEOPLE TO ACHIEVE MORE

7.4 ACTIVATE . . . BRINGING BRANDS TO LIFE

7.5 PLATFORMS . . . CREATING SPACE TO EXPLORE AND ENGAGE

7.6 PROPOSITIONS . . . MAKING BRANDS SPECIFIC AND RELEVANT

7.7 STRETCH . . . EXTENDING BRANDS TO NEW MARKETS

7.8 PORTFOLIOS . . . ARCHITECTURES AND OPTIMIZATION

7.9 EVERYTHING . . . BECOMING A BRAND COMPANY

8 Design

8.1 INNOVATION . . . MAKING THE WORLD A BETTER PLACE

8.2 CREATE . . . DIVERGE AND BE DEVIANT

8.3 DESIGN . . . ENGAGE WITH FUNCTION AND FORM

8.4 BREAKTHROUGHS . . . CREATING TODAY AND TOMORROW

8.5 INTEGRATE . . . INNOVATING EVERY ASPECT OF BUSINESS

8.6 BUSINESS MODELS . . . HOW THE BUSINESS WORKS

8.7 SIMPLER . . . THE ULTIMATE SOPHISTICATION

8.8 CHEAPER . . . FRUGAL THINKING TO FIND YOUR ‘JUGAARD’

8.9 TOGETHER . . . COLLABORATIVE, BETTER AND FASTER

9 Resonate

9.1 RESONANCE . . . IN SYNC WITH YOUR AUDIENCE

9.2 IN CONTEXT . . . IT’S ABOUT MY WORLD, NOT YOURS

9.3 IN TIME . . . REAL-TIME, FAST AND TOPICAL

9.4 ON DEMAND . . . WHEN, WHERE AND HOW I WANT IT

9.5 MOMENT OF TRUTH . . . THE FOUR ‘RESONANCE POINTS’

9.6 CREATING CONTENT . . . THAT IS ‘LIQUID AND LINKED’

9.7 STORYTELLING . . . TURNING IDEAS INTO MEMORABLE STORIES

9.8 CONTAGIOUS . . . CATCHING THE IDEAS VIRUS

9.9 EXPERIENTIAL . . . FORGET ADS AND IMAGES, THINK PEOPLE

10 Enable

10.1 EXPERIENCES . . . SEE ME, FEEL ME, THRILL ME

10.2 ENABLING . . . IT’S NOT WHAT I BUY, IT’S WHAT I DO WITH IT

10.3 ENHANCING . . . STREAMLINING AND ELABORATING

10.4 EDUCATING . . . INCREASING THE POTENTIAL IMPACT

10.5 ENRICHING . . . ADDING EMOTION AND PERCEIVED VALUE

10.6 INTELLIGENT . . . BIG DATA-DRIVEN EXPERIENCES

10.7 DIGITAL . . . SOCIAL, LOCAL AND MOBILE

10.8 INTEGRATED . . . THE BRAND’S EXO-SKELETON

10.9 ENDURING . . . DOUBLE-LOOPED EXPERIENCES

11 Mobilize

11.1 RELATIONSHIPS . . . LOYALTY TO EACH OTHER, NOT TO BRANDS

11.2 NETWORKS . . . EXPONENTIAL VALUE OF CONNECTEDNESS

11.3 SOCIAL . . . PEOPLE MAKE NETWORKS WORK

11.4 ADVOCACY . . . BUILDING A GROUNDSWELL OF INFLUENCE

11.5 COMMUNITIES . . . TOGETHER WITH A SHARED PASSION

11.6 COLLABORATING . . . DOING MORE TOGETHER WITH CUSTOMERS

11.7 CURATING . . . MAKING LIFE SIMPLER TOGETHER

11.8 SHARING . . . SHARING IS FUN, PROFITABLE AND GOOD

11.9 MOVEMENTS . . . MARKETS WITH A MISSION

12 Impact

12.1 POSITIVE VALUE . . . BUSINESS THAT ADDS TO THE WORLD

12.2 CUSTOMER VALUE . . . ACHIEVING MORE FOR CUSTOMERS

12.3 ECONOMIC VALUE . . . CAPTURING THE FUTURE POTENTIAL

12.4 SUSTAINING VALUE . . . SUSTAINED AND SUSTAINABLE

12.5 CREATIVE GOOD . . . INNOVATING TO MAKE LIFE BETTER

12.6 CIRCULAR ECONOMY . . . NET POSITIVE BUSINESS MODEL

12.7 CIRCULAR STRATEGIES . . . MOVING FROM LINEAR TO CIRCULAR

12.8 TOGETHER . . . ENABLING PEOPLE TO DO MORE GOOD

12.9 LEGACY . . . WHAT YOUR BRAND LEAVES BEHIND

13 Amplify

13.1 AMPLIFYING . . . THE CAPACITY TO ACHIEVE MORE

13.2 AMPLIFIERS . . . HOW A BUSINESS ACHIEVES MORE

13.3 LEADERSHIP . . . INSPIRING AND ENABLING PEOPLE

13.4 CREATIVES . . . INNOVATIVE PEOPLE ARE DIFFERENT

13.5 MINDFUL . . . HARNESSING THE ENTREPRENEURIAL MIND

13.6 COGNITION . . . CHANGE YOUR BRAIN TO CHANGE YOUR GAME

13.7 SPEEDBOATS . . . WINNING AS A SMALL BUSINESS

13.8 SUPERTANKERS . . . WINNING AS A LARGE BUSINESS

13.9 GAMECHANGER . . . BOLD, BRAVE AND BRILLIANT

PART 3 THE GAMECHANGERS

WHO ARE THE GAMECHANGERS?

‘GAMECHANGERS’ BY SECTOR AND REGION

14 Futurestore

SMART SHOPPERS, SMART STORES

DIGITAL HYBRIDS, DATA AND MOBILE

GAMECHANGERS

15 Futurebank

LIFE FLOWS BETTER

ESCAPE THE BRANCH

MONEY ENABLES MORE

GAMECHANGERS

16 Futurehealth

PERSONAL, PREDICTIVE AND POSITIVE

DIGITAL AND MOBILE, CATALYSTS OF CHANGE

GAMECHANGERS

17 Futuregadget

DESIGNS FOR A BETTER LIFE

HUMAN, INTUITIVE AND INTELLIGENT

GAMECHANGERS

18 Futuremedia

GAMECHANGERS

19 Futurefashion

SMART AND LUXURY, LOCAL AND GLOBAL

GAMECHANGERS

20 Futuretravel

ASIAN TRAVEL BOOM

MAKING IT REAL AND EASY

TRANSFORMING TRAVEL

GAMECHANGERS

21 Futurefood

CATERPILLARS, SEAWEED AND iPODS

GAMECHANGERS

22 Futuretech

GAMECHANGERS

23 Futuremakers

GAMECHANGERS

PART 4 GAMECHANGER LABS

APPENDIX: DOING MORE

THE AUTHOR

THE BOOK

WHAT’S NEW?

WHAT’S MORE?

WHAT’S NEXT?

INDEX

EULA

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