Chapter
1 Introduction to MPEG-V Standards
1 Introduction to MPEG-V Standards
1.1 Introduction to Virtual Worlds
1.1 Introduction to Virtual Worlds
1.2 Advances in Multiple Sensorial Media
1.2 Advances in Multiple Sensorial Media
1.2.1 Basic Studies on Multiple Sensorial Media
1.2.1 Basic Studies on Multiple Sensorial Media
1.2.2 Authoring of MulSeMedia
1.2.2 Authoring of MulSeMedia
1.2.3 Quality of Experience of MulSeMedia
1.2.3 Quality of Experience of MulSeMedia
1.2.3.3 Experimental QoE Results for Sensorial Effects
1.2.3.3 Experimental QoE Results for Sensorial Effects
1.4 Organizations of MPEG-V
1.4 Organizations of MPEG-V
2 Adding Sensorial Effects to Media Content
2 Adding Sensorial Effects to Media Content
2.2 Sensory Effect Description Language
2.2 Sensory Effect Description Language
2.2.2 Base Data Types and Elements of SEDL
2.2.2 Base Data Types and Elements of SEDL
2.2.3 Root Element of SEDL
2.2.3 Root Element of SEDL
2.2.4 Description Metadata
2.2.4 Description Metadata
2.3 Sensory Effect Vocabulary: Data Formats for Creating SEs
2.3 Sensory Effect Vocabulary: Data Formats for Creating SEs
3 Standard Interfacing Format for Actuators and Sensors
3 Standard Interfacing Format for Actuators and Sensors
3.2 Interaction Information Description Language
3.2 Interaction Information Description Language
3.2.2 DeviceCommand Element
3.2.2 DeviceCommand Element
3.2.4 InteractionInfo Element
3.2.4 InteractionInfo Element
3.3 DCV: Data Format for Creating Effects Using Actuators
3.3 DCV: Data Format for Creating Effects Using Actuators
3.4 SIV: Data Format for Sensing Information Using Sensors
3.4 SIV: Data Format for Sensing Information Using Sensors
3.5 Creating Commands and Accepting Sensor Inputs
3.5 Creating Commands and Accepting Sensor Inputs
4 Adapting Sensory Effects and Adapted Control of Devices
4 Adapting Sensory Effects and Adapted Control of Devices
4.2 Control Information Description Language
4.2 Control Information Description Language
4.2.2 SensoryDeviceCapability Element
4.2.2 SensoryDeviceCapability Element
4.2.3 SensorDeviceCapability Element
4.2.3 SensorDeviceCapability Element
4.2.4 USPreference Element
4.2.4 USPreference Element
4.2.5 SAPreference Element
4.2.5 SAPreference Element
4.3 Device Capability Description Vocabulary
4.3 Device Capability Description Vocabulary
4.4 Sensor Capability Description Vocabulary
4.4 Sensor Capability Description Vocabulary
4.5 User’s Sensory Effect Preference Vocabulary
4.5 User’s Sensory Effect Preference Vocabulary
4.6 Sensor Adaptation Preference Vocabulary
4.6 Sensor Adaptation Preference Vocabulary
5 Interoperable Virtual World
5 Interoperable Virtual World
5.2 Virtual-World Object Metadata
5.2 Virtual-World Object Metadata
5.2.2 Sound and Scent Types
5.2.2 Sound and Scent Types
5.2.5 Behavior Model Type
5.2.5 Behavior Model Type
5.2.6 Identification Type
5.2.6 Identification Type
5.3.4 Communication Skills Type
5.3.4 Communication Skills Type
5.3.6 Motion Control Type
5.3.6 Motion Control Type
5.3.7 Haptic Property Type
5.3.7 Haptic Property Type
5.4 Virtual Object Metadata
5.4 Virtual Object Metadata
5.4.4 Virtual-Object Components
5.4.4 Virtual-Object Components
6 Common Tools for MPEG-V and MPEG-V Reference SW with Conformance
6 Common Tools for MPEG-V and MPEG-V Reference SW with Conformance
6.2 Common Types and Tools
6.2 Common Types and Tools
6.2.1 Mnemonics for Binary Representations
6.2.1 Mnemonics for Binary Representations
6.2.2 Common Header for Binary Representations
6.2.2 Common Header for Binary Representations
6.2.3 Basic Data and Other Common Types
6.2.3 Basic Data and Other Common Types
6.3 Classification Schemes
6.3 Classification Schemes
6.4 Binary Representations
6.4 Binary Representations
6.5.1 Reference Software Based on JAXB
6.5.1 Reference Software Based on JAXB
6.5.2 Reference Software for Binary Representation
6.5.2 Reference Software for Binary Representation
7 Applications of MPEG-V Standard
7 Applications of MPEG-V Standard
7.2 Information Adaptation from VW to RW
7.2 Information Adaptation from VW to RW
7.2.1 System Architecture
7.2.1 System Architecture
7.2.2 Instantiation A: 4D Broadcasting/Theater
7.2.2 Instantiation A: 4D Broadcasting/Theater
7.2.3 Instantiation B: Haptic Interaction
7.2.3 Instantiation B: Haptic Interaction
7.3 Information Adaptation From the RW into a VW
7.3 Information Adaptation From the RW into a VW
7.3.1 System Architecture
7.3.1 System Architecture
7.3.2 Instantiation C: Full Motion Control and Navigation of Avatar or Object With Multi-Input Sources
7.3.2 Instantiation C: Full Motion Control and Navigation of Avatar or Object With Multi-Input Sources
7.3.3 Instantiation D: Facial Expressions and Body Gestures
7.3.3 Instantiation D: Facial Expressions and Body Gestures
7.3.4 Instantiation E: Seamless Interaction Between RW and VWs
7.3.4 Instantiation E: Seamless Interaction Between RW and VWs
7.4 Information Exchange Between VWs
7.4 Information Exchange Between VWs
7.4.1 System Architecture
7.4.1 System Architecture
7.4.2 Instantiation F: Interoperable VW
7.4.2 Instantiation F: Interoperable VW
Terms, Definitions, and Abbreviated Terms
Terms, Definitions, and Abbreviated Terms