Making School a Game Worth Playing :Digital Games in the Classroom ( 1 )

Publication subTitle :Digital Games in the Classroom

Publication series :1

Author: Schaaf   Ryan L.;Mohan   Nicky  

Publisher: Sage Publications Ltd‎

Publication year: 2014

E-ISBN: 9781483375144

P-ISBN(Paperback): 9781483359601

Subject: G40 pedagogy

Keyword: 教育

Language: ENG

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Description

Integrate game-based learning for 21st Century skills success!

This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. 

Teachers learn to use well-designed game elements to:

  • Promote meaningful student buy-in
  • Create student-centered, collaborative learning spaces 
  • Teach and assess 21st Century Fluencies aligned to Common Core State Standards
  • Address multiple intelligences using research-based strategies

Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide! 

 

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