Computer-Assisted Teaching: New Developments ( Education in a Competitive and Globalizing World )

Publication series :Education in a Competitive and Globalizing World

Author: Brayden A. Morris;George M. Ferguson  

Publisher: Nova Science Publishers, Inc.‎

Publication year: 2016

E-ISBN: 9781611224917

P-ISBN(Paperback): 9781608768554

Subject: G434 计算机化教学

Keyword: 暂无分类

Language: ENG

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Computer-Assisted Teaching: New Developments

Chapter

Outcomes

EXAMPLES FOR FACE-TO-FACE ACTIVITIES

EXAMPLE 1

Aim and Objectives

Description

Outcomes

EXAMPLE 2

Aim and Objectives

Description

Outcomes

DISCUSSION

1. Learning environment follows cognitive load theory

2. Flexible learning environments

3. Collaborative learning

4. Feedback

5. Teacher

6. Process information

7. Motivation

8. Learning style

CONCLUSION

REFERENCES

Chapter 2 COMPUTER-ASSISTED TEACHING AND CONCEPT LEARNING IN SCIENCE: THE IMPORTANCE OF DESIGNING RESOURCES FROM A PEDAGOGIC MODEL

ABSTRACT

INTRODUCTION

Use of ICT in the Classroom

Using Technology to Teach Science

THE COMPUTER AS A TEACHING MACHINE

CHALLENGES OF CONCEPTUAL LEARNING IN SCIENCE

DEVELOPING COMPUTER-AIDED LEARNING FROM A PEDAGOGICAL MODEL

Conceptual Learning and Scaffolding

The Epic Design for Computer-Based Learning Resources

The Instructional Model Used in the Epic Materials

A CASE STUDY OF THE NLN PHYSICS MATERIALS BEING USED IN INDEPENDENT STUDY

AN EXAMPLE OF THE EPIC NLN PHYSICS MATERIALS BEING USED IN SUPERVISED STUDY

CONCLUSION

REFERENCES:

Chapter 3 INQUIRY WEB-BASED LEARNING TO ENHANCE KNOWLEDGE CONSTRUCTION IN SCIENCE: A STUDY IN SECONDARY EDUCATION

ABSTRACT

1. INTRODUCTION

2. INQUIRY WEB-BASED ACTIVITIES: MAIN INSTRUCTIONAL VARIABLES TO DESIGN THE DIGITAL ACTIVITIES

2.1. Scientific Inquiry Web Learning: WebQuest Methodology

a) Structuring and organising the students’ work to solve the problem set out

b) Motivating and authentic learning

c) Cognitive development and scaffolding

d) Collaborative learning

2.2 Scaffolding: key Feature in the Process of Knowledge Construction

2.2.1. Types of scaffolds

Scaffolding the process of searching for information

Scaffolding the process of selecting and elaborating digital information

Scaffolding the process of organising digital information

Scaffolding the process of using digital information to produce the final product of the activity

Scaffolding the process of regulating the overall digital activity resolution

2.2.2. Presentation of scaffolds

a. Thought-provoking sheets

b) Introducing explicit messages at key and relevant times of the solving process.

c) Gradual withdrawal of scaffolds

3. RESEARCH STUDY: ANALYSING THE IMPACT OF INQUIRY WEB-BASED LEARNING IN SCIENCE KNOWLEDGE CONSTRUCTION

3.1. Research Questions

3.2. Method

3.2.1. Participants

3.2.2. Procedure

Pre- test: the mars activity

Intervention

Post-Test: the Moon Activity

3.2.3. Data analysis

3.2.4. Results

Pre-test and Post-test scores

Pre-Test Scores

Post-Test Scores

Pre-test and post-test comparisons

3.3. Discussion

Pre-test

Post-test

Task characteristics

4. CONCLUSIONS

ACKNOWLEDGMENTS

5. REFERENCES

Chapter 4 USING COMPUTER-ASSISTED TEACHING TO PROMOTE CONSTRUCTIVIST PRACTICES IN TEACHER EDUCATION

ABSTRACT

INTRODUCTION

BACKGROUND

Integrated Science Learning Environment (ISLE)

Field of Learning Environments

Constructivist Learning Environment Survey (CLES)

RESEARCH METHODS

Research Questions

Program Design and Delivery

Use of CLES with Teacher and Student Samples

RESULTS

Teacher Data

Crossvalidation of CLES

Program Effectiveness

University-Level Assertion

School-Level Assertions

CONCLUSIONS

REFERENCES

APPENDIX

Chapter 5 IMPLICATIONS OF EXPERTISE REVERSAL EFFECT FOR MULTIMEDIA LEARNING

ABSTRACT

INTRODUCTION

ROLE OF EXPERTISE IN COGNITIVE PROCESSES

SOURCES OF COGNITIVE LOAD

LEVELS OF LEARNER EXPERTISE AND COGNITIVE LOAD EFFECTS

ROLE OF LEARNER EXPERTISE IN PROCESSING VISUAL REPRESENTATIONS

EXPERTISE REVERSAL IN HYPERTEXT AND HYPERMEDIA LEARNING ENVIRONMENTS

ADAPTIVE MULTIMEDIA LEARNING BASED ON THE EXPERTISE REVERSAL EFFECT

CONCLUSION

REFERENCES

Chapter 6 COMPARISON OF MULTIMEDIA COMPUTER-ASSISTED INSTRUCTION, TRADITIONAL INSTRUCTION AND COMBINED INSTRUCTION ON KNOWLEDGE ACQUISITION AND RETENTION OF SETTING SKILL IN VOLLEYBALL

ABSTRACT

INTRODUCTION

METHOD

Participants

Apparatus

Procedure

Design

RESULTS

Item Analysis

Reliability Analysis

Two-Way Repeated-Measures Analysis of Variance (ANOVA)

Paired-Samples t Test Analysis

CONCLUSION

REFERENCES

APPENDIX

Appendix A: Knowledge test

APPENDIX B: POST-TEST ATTITUDE SCALE

Chapter 7 NEW FORMS OF AND TOOLS FOR COOPERATIVE LEARNING WITH SOCIAL SOFTWARE IN HIGHER EDUCATION

ABSTRACT

THE CONCEPT OF COOPERATIVE LEARNING AND ITS TECHNOLOGICAL SUPPORT

PROTOTYPICAL SETTINGS OF COOPERATIVE LEARNING WITH SOCIAL SOFTWARE

SOCIAL PRESENCE AND COMMUNICATION

Classic Communication Tools

Micro-Blogging

Weblogs

Communication Possibilities in Mass Education

Further Tools

COLLABORATIVE DEVELOPMENT

Wiki

Sharing Documents

Weblogs

Further Tools

COLLABORATIVE ENRICHMENT OF CONTENT

Social Bookmarking

Annotation

Mobile Tagging

DISCUSSION SUMMARY AND OUTLOOK

REFERENCES

Chapter 8 COMPUTER-ASSISTED TEACHING AND NEW TECHNOLOGIES

ABSTRACT

INTRODUCTION

a. Multimedia Education

b. Videoconferencing

c. Virtual Reality: Surgical Simulators and Preoperative Planning

d. Telementoring

e. Research Trends in Minimally Invasive Surgery

CONCLUSION

REFERENCES

Chapter 9 EXPERT COMMENTARY: E-TECHNOLOGY USE AND ABUSE IN UNIVERSITY CLASSROOMS

ABSTRACT

INTRODUCTION

BACKGROUND

REFLECTIONS FROM THE ACADEMIC TRENCHES

Meet the Net Generation

The Paradox of Educating the Net Generation

1. Good practice encourages contacts between students and faculty

2. Good practice develops reciprocity and cooperation among students

3. Good practice uses active learning techniques.

4. Good practice gives prompt feedback

5. Good practice emphasizes time on task

6. Good Practice Communicates High Expectations

7. Good Practice Respects Diverse Talents and Ways of Learning

RECOMMENDATIONS ON THE WAGING BATTLE OVER TECHNOLOGY IN HIGHER EDUCATION

DISCUSSION: TECHNOLOGY IS NOT ENOUGH

ADDITIONAL READING SECTION

REFERENCES

Chapter 10 PARTICIPANTS IN THE COMMUNITY OF KNOWLEDGE: EXPERIENCES WITH A WIKIPEDIA WRITING ASSIGNMENT FOR STUDENTS

ABSTRACT

INTRODUCTION

Rationale and Design of the Project

Instructions Given to Students

Assessment of Students’ Work

Evaluation of the Project

1. Student feedback

2. Demands on teacher

3. Improving research and media literacy skills

4. Engagement with a community of knowledge

CONCLUSION

REFERENCES

Chapter 11 AFFORDANCES OF “MY LEARNING SPACE” FOR CONSTRUCTIVIST LEARNING

ABSTRACT

INTRODUCTION

Pedagogical, Social and Technological Perspectives

AFFORDANCES

Pedagogical Affordances

Social Affordances

Technological Affordances

Enhancing “My Learning Space”

CONCLUSION

REFERENCES

INDEX

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