Annual Review of Cybertherapy and Telemedicine 2015 :Virtual Reality in Healthcare: Medical Simulation and Experiential Interface ( Studies in Health Technology and Informatics )

Publication subTitle :Virtual Reality in Healthcare: Medical Simulation and Experiential Interface

Publication series :Studies in Health Technology and Informatics

Author: Wiederhold; B.K. Riva; G. Wiederhold; M.D.  

Publisher: Ios Press‎

Publication year: 2016

E-ISBN: 9781614995951

P-ISBN(Paperback): 9781614995944

Subject: R312 Medical Physics

Keyword: 预防医学、卫生学

Language: ENG

Access to resources Favorite

Disclaimer: Any content in publications that violate the sovereignty, the constitution or regulations of the PRC is not accepted or approved by CNPIEC.

Description

Healthcare delivery systems have evolved to rely more heavily on technology in recent years. There has been a shift in care, diagnosis and treatment which has decreased the importance of traditional methods of care delivery. Technology has not only helped to extend our lifespan, but it has improved the quality of life for all citizens. This book presents the proceedings of the 20th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY20), held in San Diego, California, in June/July 2015. The conference is an international networking and sharing platform for researchers, clinicians, policymakers and funding agents to share and discuss advancements in the growing disciplines of CyberTherapy & CyberPsychology. The papers included here have been divided into six main sections: editorial; critical reviews; evaluation studies; original research; clinical observations and work in progress. The book underlines how cybertherapy has started to make progress in treating a variety of disorders, and provides an overview of the necessary skills and tools available, as well as illuminating the context of interaction in which they operate.

Chapter

Evaluating User Experience of Augmented Reality Eyeglasses

Bridging Minds: A Mixed Methodology to Assess Networked Flow

Teaching-Learning: Stereoscopic 3D Versus Traditional Methods in Mexico City

The Effect of 3D Audio and Other Audio Techniques on Virtual Reality Experience

The Role of Expectations in Game-Based Training

Decision Making and Cognitive Behavioral Flexibility in a OCD Sample: A Study in a Virtual Environment

Measuring Co-Presence and Social Presence in Virtual Environments - Psychometric Construction of a German Scale for a Fear of Public Speaking Scenario

Being Present in Space: The Role of Allocentric and Egocentric Reference Frames

Combining Face-to-Face Therapy with Computerized Techniques: A Therapists' Attitudes Survey

Virtual Reality to Train Diagnostic Skills in Eating Disorders. Comparison of Two Low Cost Systems

How to Protect Children from Internet Predators: A Phenomenological Study

Section IV. Original Research

The Identity Mapping Project: Demographic Differences in Patterns of Distributed Identity

Using a Facebook Group as an Adjunct to a Pilot mHealth Physical Activity Intervention: A Mixed Methods Approach

Chasing The 'Like': Adolescent Use of Social Networking Sites in Australia

Being in an Avatar: Action and Embodiment in a Digital Me

Language in Online Dating Texts: Trait Identification, Homophily, and Their Effect on Attraction

External Eating as a Predictor of Cue-Reactivity to Food-Related Virtual Environments

GETSmart: Guided Education and Training via Smart Phones to Promote Resilience

InSPAL: A Novel Immersive Virtual Learning Programme

Effect of Telephone Calls and Text Messages on Goal Attainment in a Ehealth Coaching Service

Section V. Clinical Observations

Trait and State Craving as Indicators of Validity of VR-Based Software for Binge Eating Treatment

Robotic Companions for Older People: A Case Study in the Wild

Movement-Based VR Gameplay Therapy for a Child with Cerebral Palsy

Development of a Virtual Environment Based on the Perceived Characteristics of Pain in Patients with Fibromyalgia

A Pilot Study Using Mindfulness-Guided-Relaxation & Biofeedback to Alleviate Stress in a Group

Rehabilitation Tool: A Pilot Study on a New Neuropsychological Interactive Training System

Section VI. Work in Progress

Virtual Reality for Artificial Intelligence: Human-Centered Simulation for Social Science

Importance of Virtual Reality to Virtual Reality Exposure Therapy, Study Design of a Randomized Trial

Modeling Aggression and Bullying: A Complex Systems Approach

Confronting Auditory Hallucinations Using Virtual Reality: The Avatar Therapy

NO-FEAR Airlines: A Computer-Aided Self-Help Treatment for Flying Phobia

Human Instruments: Accessible Musical Instruments for People with Varied Physical Ability

Presence at a Distance

Subject Index

Auhor Index

The users who browse this book also browse