Developing Technical Training :A Structured Approach for Developing Classroom and Computer-based Instructional Materials

Publication subTitle :A Structured Approach for Developing Classroom and Computer-based Instructional Materials

Author: Ruth C. Clark  

Publisher: John Wiley & Sons Inc‎

Publication year: 2007

E-ISBN: 9780470189719

P-ISBN(Paperback): 9780787988463

P-ISBN(Hardback):  9780787988463

Subject: C931.9 management automation

Keyword: 管理学,经济

Language: ENG

Access to resources Favorite

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Description

Since it was first published almost twenty years ago, Developing Technical Training has been a reliable resource for both new and seasoned training specialists. The third edition of this classic book outlines a systematic approach called the Instructional Systems Design (ISD) process that shows how to teach technical content defined as facts, concepts, processes, procedures, and principles. Whether you teach “hard” or “soft” skills, or design lessons for workbooks or computers, you will find the best training methods in this book. Using these techniques, you can create learning environments that will lead to the most efficient and effective acquisition of new knowledge and skills. Throughout the book, Clark defines each content type and illustrates how to implement the best instructional methods for delivery in either print or e-learning media.

Chapter

Outlines and Learning Objectives

Assessment

Development

Piloting and Revision

Implementation

Evaluation

Is ISD Dead?

The Four Ingredients of Instruction

Ingredient 1: The Content

Ingredient 2: The Learning Outcomes

Ingredient 3: The Instructional Methods

Ingredient 4: The Delivery Media

Which Instructional Media Are the Best?

Media Blends

Synchronous vs. Asynchronous e-Learning

Defining Your Media Blend

Time for ISD

Check Your Understanding

Coming Next

An Introduction to Structured Lesson Design

For More Information

2 An Introduction to Structured Lesson Design

The Anatomy of a Lesson

The Lesson Introduction

The Lesson Body

The Lesson Summary

Lesson Structure for Workbooks Versus e-Learning

Communication Modes in Training

Communication Guidelines for Instructor-Led Training

Note-Taking and Learning

Structured Notes and Learning

Advantages of Structured Notes

Tradeoffs to Structured Notes

Slides and Workbooks During the Class

Slides as Handouts

Communication Guidelines for Asynchronous e-Learning

Educational Taxonomies and Instructional Methods

Educational Taxonomies and Technology

Bloom’s Taxonomy

Gagne’s Conditions of Learning

Merrill’s Content-Performance Matrix

An Overview of the Content-Performance Matrix

How the Matrix Helps Develop Training

Coming Next

Instructional Methods Matched to Content Types

For More Information

Section 2: How to Teach Facts, Concepts, Processes, Procedures, and Principles

3 How to Teach Procedures

What Is a Procedure?

Linear and Decision Procedures

Check Your Understanding

Learning Procedures at the Remember and Application Levels

Writing Procedure Learning Objectives at the Application Level

Training Procedures

Teaching Procedures in the Classroom

Formatting of Procedures in Manuals

Decision Tables

Combining Action and Decision Tables

Consider Flow Charts

Demonstrations of Procedures

Teaching Procedures in e-Learning

Teaching Computer Procedures in e-Learning

Teaching Non-Computer Procedures in e-Learning

Practice Methods for Procedures

Design of Classroom Practice

Design of e-Learning Practice

Performance Support for Procedures

Evaluating Learning of Procedures

Coming Next

How to Teach Supporting Knowledge

For More Information

4 How to Teach Concepts

What Is a Concept?

Types of Concepts

Identifying Technical Concepts

Check Your Understanding

Learning Concepts at the Remember and Application Levels

Writing Concept Learning Objectives at the Application Level

Training Concepts

The Definition

The Examples

The Counter-Examples

Analogies

Teaching Concepts in the Classroom

Teaching Concepts in e-Learning

Practice Methods for Concepts

Design of Classroom Practice

Design of e-Learning Practice

Evaluating Learning of Concepts

Coming Next

How to Teach Facts

5 How to Teach Facts

What Is Factual Information?

Three Types of Facts

Identifying Factual Information in Job Tasks

Check Your Understanding

Learning Facts at the Remember Level

Writing Learning Objectives for Factual Information

Training Facts

Training Facts in the Classroom

Use Diagrams for Concrete Facts

Use Tables and Lists for Data

Use Statements for Associative Facts

Cueing the Reader with Unique Labels

Teaching Factual Information in e-Learning

Reference-Based Training

Use Inductive Learning to Engage Learners with Facts

Practice Methods for Facts

Practice Facts When Practicing Related Content

Use a Reference-Based Training Model

Provide Drill and Practice to Automate Factual Information

Provide Mnemonic Support Aids

Evaluating Learning of Facts

Coming Next

How to Teach Process Content

For More Information

6 How to Teach Processes

What Is a Process?

Three Types of Processes

Motivational and Instructional Value of Processes

Identifying the Processes in Your Training

Check Your Understanding

Learning Processes at the Remember and Application Levels

Writing Process Learning Objectives at the Application Level

Training Processes

Teaching Processes in the Classroom

Layout of Process Content on Manual Pages

Teaching Processes in e-Learning

Using Animation and Narration of Processes in e-Learning

Process Simulations in e-Learning

Practice Methods for Processes

Design of e-Learning Practice

Practice Using Simulations

Evaluating Learning of Process Knowledge

Coming Next

How to Teach Principle-Based Tasks

For More Information

7 How to Teach Principles

Knowledge Work and Principle-Based Tasks

Near- and Far-Transfer Training

Distinguishing Between Near- and Far-Transfer Training

Check Your Understanding

Far-Transfer Training and Guidelines

Identifying Valid Guidelines

Drawing on External Research

Identifying Guidelines from Best Practices

Combine Research Approaches

Learning Principle-Based Tasks at the Remember and Application Levels

Writing Far-Transfer Learning Objectives at the Application Level

Supporting Learning Objectives

Training Far-Transfer Tasks: Overview

Training Far-Transfer Tasks

An Instructive Approach: State the Principle and Guidelines

An Inductive Approach: Derive the Principle and Guidelines from Examples

Develop Varied Context Worked Examples

Develop Varied Context Non-Examples

Analogies: A Key Information Display

Teaching Far-Transfer Tasks in the Classroom

Teaching Far-Transfer Tasks in e-Learning

Instructive Methods for e-Learning

Inductive Methods for e-Learning

Practice Methods for Far-Transfer Learning

Design of Classroom Practice

Project Assignments to Promote Transfer

Designing Computer Simulations for Practice of Principles

Blended Solutions: The Best of Both Worlds

Performance Support for Far-Transfer Tasks

Evaluating Learning of Principle-Based Tasks

Coming Next

Organizing Your Training

For More Information

Guided Discovery

Worked Examples

Section 3: How to Organize Your Lessons and Exploite-Learning Features

8 Organizing Your Training Content

How to Define the Content of Your Training

Start with a Focus on the Job

How to Do a Job Analysis

1. Defining Job Functions

2. Defining Job Tasks Associated with Functions

3. Defining Steps or Guidelines Associated with Each Task

4. Defining Associated Supporting Knowledge

Types of Supporting Knowledge

Defining Steps, Guidelines, and Knowledge: Knowing Your Audience

What About Processes?

From Job Analysis to Course and Lesson Outlines

The Zoom Principle

Applying the Zoom Principle

The Common-Skills-First/Spiral Principles

Three Organizational Frameworks

Logical Prerequisite Sequences

Job-Centered Sequences vs. Knowledge-Centered

Problem-Based Learning (PBL)

A Sample Course Structure

Organizing Instructive Lessons

Outlines for Problem-Based Learning Lessons (PBL)

Moving from Outline to Learner Materials

The Introduction

Knowledge Section

Lesson Task Section

Lesson Summary

Check Your Understanding

Design Documents

Coming Next

e-Learning Design

For More Information

9 e-Learning Design

Digital Versus Classroom Learning

Engaging Learners Through Screens

Visuals for Learning

Apply the Four Cs

Audio and Text

Digital Interactions

1. Build in Frequent Interactions

2. Vary Response Options

3. Provide Explanatory Feedback

Simulations and Games in e-Learning

Online Games and Learning

Designing for e-Learning

For More Information

Appendix Exercises

Glossary

References

Index

About the Author

Pfeiffer Publications Guide

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