The Aesthetics of Net Literature :Writing, Reading and Playing in Programmable Media ( Medienumbrüche )

Publication subTitle :Writing, Reading and Playing in Programmable Media

Publication series :Medienumbrüche

Author: Gendolla Peter;Schäfer Jörgen  

Publisher: transcript-Verlag‎

Publication year: 2015

E-ISBN: 9783839404935

Subject: G2 Dissemination of Information and Knowledge;J1 Overview of World Art

Keyword: 信息与知识传播,文学评论、文学欣赏,电影、电视艺术

Language: ENG

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Description

During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming?
With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin.

Chapter

Holopoetry, Biopoetry and Digital Literature. Close Reading and Terminological Debates

Human Practice. How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies

The Problem of Form. Transitoire Observable, a Laboratory for Emergent Programmed Art

Typologies, Histories, and Case Studies

The Ludoliterary Circle. Analysis and Typology of Digital Games

Gutenberg Galaxy Revis(it)ed. A Brief History of Combinatory, Hypertextual and Collaborative Literature from the Baroque Period to the Present

Humor — Technology — Gender. Digital Language Art and Diabolic Poetics (2004)

Playable Literature

Six Problems in Search of a Solution. The Challenge of Cybertext Theory and Ludology to Literary Theory

Playable Media and Textual Instruments

Stories and Games

Narrative and the Split Condition of Digital Textuality

Event-Sequences, Plots and Narration in Computer Games

Writing and Programming

Principles and Processes of Generative Literature. Questions to Literature

Code, Cod, Ode. Poetic Language & Programming or Pequeño Lector/Klein Leser: Es gibt (See)lachsfi let?

Practical Examples

E-Learning and Literary Studies. Towards a New Culture of Teaching?

i’m dying, honey. dramatized proceedings from super-space (2004)

Another ABC. A Model for “Augmented Business Communication”

Contributors

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