Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Author: Gianni Panconesi   Maria Guida  

Publisher: IGI Global‎

Publication year: 2017

E-ISBN: 9781522524274

Subject: G40 pedagogy

Language: ENG

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Chapter

Acknowledgment

Introduction

Section 1: An Integrated Methodological Approach: The Meaning of Virtual Worlds and Their Relation With the Physical World From a Learning Point of View

Chapter 1: Learn from Experience to Build Competence

Chapter 2: Coding CLIL Paths Inworld

Chapter 3: A Perspective on the Application of Mastery Learning Theory in Virtual Worlds

Chapter 4: Virtual Learning Environments for a New Teaching Methodology

Chapter 5: Using SmallWorlds to Enhance Social Presence, Group Cohesion, and Group Identity in an Online Postgraduate Course

Chapter 6: Gamification

Chapter 7: Foreign Language Teaching Practices in 3D Multi-User Virtual Immersive Learning Environments

Chapter 8: Pedagogical Potential of Virtual Worlds

Section 2: Methodological Guidance and Best Practices for Teacher Reflexivity and Professionalism

Chapter 9: An Informal Methodology for Teaching Through Virtual Worlds

Chapter 10: Design Learning for Inclusion in Virtual World Through Cognitive Enhancement and the Feuerstein MLE's Perspective

Chapter 11: Teacher Training in 3D Virtual Worlds

Chapter 12: Classroom Technology Acceptance for Teachers in 3D

Section 3: Beyond the Screens: Self Knowledge Through the Metaphor of the Avatar

Chapter 13: Virtual Reality as a Tool for Enhancing Learning in At-Risk Students and Increasing School Inclusion

Chapter 14: Real Life and Second Life, Osmotic Membranes

Chapter 15: The Added Value of 3D World in Professional, Educational, and Individual Dynamics

Section 4: The Value of the Learning Community and of the Interpersonal Relationships

Chapter 16: Lessons from Cypris Chat

Chapter 17: Learning by Doing in 3D Environments

Chapter 18: Field Research in Second Life

Chapter 19: Communication 2.0 at School

Section 5: A Collection of Sound Experiences and Implemented Projects

Chapter 20: Virtual Worlds in Geoscience Education

Chapter 21: Techland

Chapter 22: Art and Didactics in Virtual Worlds

Chapter 23: Energy in 3D

Chapter 24: Geometry and Pastry Making/Tesselations and Decorations

Chapter 25: Dante Project

Chapter 26: Popularization of Science in 3D Virtual Environments With “Scienza on the Road”

Chapter 27: Virtual Worlds

Compilation of References

About the Contributors

Index

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