Chapter
Section 1: An Integrated Methodological Approach: The Meaning of Virtual Worlds and Their Relation With the Physical World From a Learning Point of View
Chapter 1: Learn from Experience to Build Competence
Chapter 2: Coding CLIL Paths Inworld
Chapter 3: A Perspective on the Application of Mastery Learning Theory in Virtual Worlds
Chapter 4: Virtual Learning Environments for a New Teaching Methodology
Chapter 5: Using SmallWorlds to Enhance Social Presence, Group Cohesion, and Group Identity in an Online Postgraduate Course
Chapter 7: Foreign Language Teaching Practices in 3D Multi-User Virtual Immersive Learning Environments
Chapter 8: Pedagogical Potential of Virtual Worlds
Section 2: Methodological Guidance and Best Practices for Teacher Reflexivity and Professionalism
Chapter 9: An Informal Methodology for Teaching Through Virtual Worlds
Chapter 10: Design Learning for Inclusion in Virtual World Through Cognitive Enhancement and the Feuerstein MLE's Perspective
Chapter 11: Teacher Training in 3D Virtual Worlds
Chapter 12: Classroom Technology Acceptance for Teachers in 3D
Section 3: Beyond the Screens: Self Knowledge Through the Metaphor of the Avatar
Chapter 13: Virtual Reality as a Tool for Enhancing Learning in At-Risk Students and Increasing School Inclusion
Chapter 14: Real Life and Second Life, Osmotic Membranes
Chapter 15: The Added Value of 3D World in Professional, Educational, and Individual Dynamics
Section 4: The Value of the Learning Community and of the Interpersonal Relationships
Chapter 16: Lessons from Cypris Chat
Chapter 17: Learning by Doing in 3D Environments
Chapter 18: Field Research in Second Life
Chapter 19: Communication 2.0 at School
Section 5: A Collection of Sound Experiences and Implemented Projects
Chapter 20: Virtual Worlds in Geoscience Education
Chapter 22: Art and Didactics in Virtual Worlds
Chapter 24: Geometry and Pastry Making/Tesselations and Decorations
Chapter 25: Dante Project
Chapter 26: Popularization of Science in 3D Virtual Environments With “Scienza on the Road”
Chapter 27: Virtual Worlds
Compilation of References