Understanding Video Game Music

Author: Tim Summers; James Hannigan  

Publisher: Cambridge University Press‎

Publication year: 2016

E-ISBN: 9781108110495

P-ISBN(Paperback): 9781107116870

Subject: J605 音乐评论、欣赏

Keyword: 音乐

Language: ENG

Access to resources Favorite

Disclaimer: Any content in publications that violate the sovereignty, the constitution or regulations of the PRC is not accepted or approved by CNPIEC.

Understanding Video Game Music

Description

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Chapter

Part I Analysing Video Game Music

1 The Video Game as a Source

Music in Games

Before the Gameplay

Gameplay Music

The Challenges of the Text

2 Methods of Analysis

In-Game Sources

Analytical Play

Programming and Music Data

Musical Material

Satellite Sources

Production Documents, Reports and Interviews

Recordings, Liner Notes, Scores, Associated Music

Reviews and Player Comments

Representing Game Music

Part II Critical Perspectives

3 Texturing and the Aesthetics of Immersion

Immersion and Texturing

Epic Texturing

Bodies, Nations and Musical Links

Your Name Is Bond, James Bond

Music and Virtual Perception: Variations and Voodoo

Kant and the Metaphysical Loom

Conceptual Toolkit:

4 Music and Virtual Game Worlds

Realism, Realities and the Racing Game

Actual World Cultures, Virtual Worlds

Virtual Histories

Modes of Interacting with Virtual Worlds

Asserting Fairness: Disinterested Music and Game Architectures

5 Communication for Play

Concurrency and Communication

Communication and Performativity

Knowledge and Power - Compelling Unreliability in Horror Games

Music as Coach and Strategist

The Challenge of Unusual Music

Conceptual Toolkit:

6 Hollywood Film Music and Game Music

Musical Borrowings

The Legacy of the Hollywood Score

Games and Films

Final Fantasy VII and the Adaptation of the Hollywood Score

Thematicism in Final Fantasy VII

Music and Modes of Play

Unity and Repetition

Conceptual Toolkit:

7 Musical Play and Video Games

Musical Interfaces and Musical Performance

Music-Ludic Interaction and Fantastic Synergy

The Video Game as a Musical Instrument

Conceptual Toolkit:

Epilogue: Fun, Play and Music

Appendix How to Hear a Video Game: An Outline

Bibliography

Websites, Videos, etc.

Ludography

Index of Games

General Index

The users who browse this book also browse