Chapter
Home Testing of a Digital Prompter for People with Dementia
Mobile Delivery of Health Information for People with Mild Cognitive Impairment
Interacting with Dementia: The MARIO Approach
Citizen and Stakeholder Perspectives About Approaches to Enhance Equitable Access to Assistive Technologies for Older Adults
Cross-Cultural Adaptation of a Decision Support System for AT Selection
Ethical Issues Related to IT Adoption by Elderly Persons with Cognitive Impairments
Lived Experience, Stakeholder Evaluation and the Participatory Design of Assisted Living Technology
ICT Inexperienced Elderlies: What Would Attract Elderlies to Use Items of Technology?
Introducing an AT Passport: A Key to Managing Transitions Across the Lifespan
Wireless as Enabler of Innovation in 21st Century Health and Social Care
Writing Good-Quality Assistive Technology Assessment Reports
Observing Remote Prescription of AT
Development of National Guidelines for the Ground Rules to Lending Assistive Technology Devices in Finland
Access Visits Using Video Communication
Remote Care Technology: A Systematic Overview
The Need for Information on Standards on eAccessibility&eInclusion - Based on the Experience of the EU-Project IN LIFE
Validation of European Portuguese Version of the Kwazo Instrument
Effectiveness of Service Dogs for Veterans with PTSD: Preliminary Outcomes
Measuring AT Usability with the Modified System Usability Scale (SUS)
Dissemination Strategy of Ambient Assisted Living Project Experience
Remote Health Care Provision in Care Homes
Tech for Independent Living 1
Smart Clothing for Falls Protection and Detection: User-Centred Co-Design and Feasibility Study
Perceptions and Use of Technology to Support Older Adults with Multimorbidity
Obstacle: A Tool to Assess the Home Environment Designed for All
ShopComm: Community-Supported Online Shopping for Older Adults
The Role of Haptics in User Input for People with Motor and Cognitive Impairments
Inclusive Smartphone Interface Design in Context: Co(Re)designing the PIS
Tech for Independent Living 2
Human Behavior Drift Detection in a Smart Home Environment
Evaluation Method for an App Involving Kitchen Activities
Quantitative Indicators for Behaviour Drift Detection from Home Automation Data
Electronic Assisted Living Technology: Interim Systematic Review Results - The Evidence for Creative Methodologies
Exploring the Use of Technology for Active Aging and Thriving
A Study on Evaluations of Living Spaces by Caregivers for Elderly People
Autism & Intellectual Disability 1
The Application of CSCL Scripts to Support Teaching and Learning for Children with Intellectual Disabilities
User Centered Reading Intervention for Individuals with Autism and Intellectual Disability
Improving the Quality of Life of Persons with Intellectual Disabilities Through ICTs
Risks of Stigmatisation Resulting from Assistive Technologies for People with Autism Spectrum Disorder
E-Inclusion: Social Inclusion of Young Adults with Intellectual Disabilities - A Participatory Design
Managing Weight: What Do People with an Intellectual Disability Want from Mobile Technology?
"Sliders" Android Game - Improving Logical Skills of People with Disabilities
Android-Based Daily Routine Organizing Application for Elementary School Students Living with ASD
Designing Out the Play: Accessibility and Playfulness in Inclusive Play
Interactive Games with an Assistive Robotic System for Hearing-Impaired Children
An Innovative Speech-Based User Interface for Smarthomes and IoT Solutions to Help People with Speech and Motor Disabilities
Restoring Speech Following Total Removal of the Larynx
Cloud-Based Speech Technology for Assistive Technology Applications (CloudCAST)
ISi-Speech: A Digital Training System for Acquired Dysarthria
Analysis of an Individual's Language to Improve Efficiency of an AAC System
Non-Visually Performing Analytical Tasks on Statistical Charts
The Language and Communication Characteristics of Communication Aids - A Systematic Review
The Hollybank Challenges: AT for People with Profound Disabilities
Democratisation of AAC Symbol Choices Using Technology
Optimising Service Delivery of AAC AT Devices and Compensating AT for Dyslexia
Exploring the Perspectives of People Who Use Alternative and Augmentative Communication Aids (AAC)
Technology for Early Detection of Depression and Anxiety in Older People
A User-Centred Approach Exploring the Potential of a Novel EMG Switch for Control of Assistive Technology
Fuzzy Logic to Determine the Likelihood of Survival for Trauma Injury Patients
Development of Technology for Assisting Violent Psychiatric Patients
Embedded Systems and TensorFlow Frameworks as Assistive Technology Solutions
Providing Sources of Self-Efficacy Through Technology Enhanced Post-Stroke Rehabilitation in the Home
Using Machine Learning to Match Assistive Technology to People with Disabilities
Mouthsticks - A Participatory Approach
Four Models to Guide AT Projects Intending Innovative Technology Development Outcomes
Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors
Process Development for the Design and Manufacturing of Personalizable Mouth Sticks
Designing for Mild Cognitive Impairment (MCI): A Design Anthropological Perspective
Overview of Robotic Devices for Nursing Care Project
Development of Robotic Rollators and Walking Trolleys in Japan
An Introduction to the Development of Transfer Assistive Robots in Japan
Robots for Elderly Care: Their Level of Social Interactions and the Targeted End User
Development of a Robotic System for Enhancing Children's Motivation in Constraint Induced Movement Therapy (CIMT)
A Robotic Solution for Assisting People with MCI at Home: Preliminary Tests of the ENRICHME System
Design of a Behavior of Robot That Attracts the Interest of the Mildly Demented Elderly
Exploring the Use of a Humanoid Robot to Engage Children with Autism Spectrum Disorder (ASD)
Introducing ZORA to Children with Severe Physical Disabilities
Evaluation of Dynamic Arm Supports in Real Life Environments
Investigating the Effect of Social Robot Embodiment
Care Robot ZORA in Dutch Nursing Homes; An Evaluation Study
Standardization of Care and Assistive Products Involving Robot Technology
Estimation of Injury by Falls for Risk Assessment of Robotic Care Devices
Development of a Risk Assessment Assistance Tool for Robotic Care Devices
Standardization of Assistive Products with Robotic Technology - From a Perspective of ISO/TC173
IntelliTable: Inclusively-Designed Furniture with Robotic Capabilities
Usability of JACO Arm Interfaces Designed with a User-Centred Design Method
Development/Testing of a Monitoring System Assisting MCI Patients: The European Project INLIFE
Embracing Technological Development and Salutogenic Health Promotion in the Provision of Assistive Technologies
Adaptive Sampling Technique Using Regression Modelling and Fuzzy Inference System for Network Traffic
ICT Services for Life Improvement for the Elderly
Applying Game Thinking to Slips, Trips and Falls Prevention
A Mobile Game for the Social and Cognitive Well-Being of Elderly People in China
Customised City Maps in Mobile Applications for Senior Citizens
Mobile Recommender Apps with Privacy Management for Accessible and Usable Technologies
The Use of Apps for Health in Persons with Multiple Sclerosis, Parkinson's Disease and Stroke - Barriers and Facilitators
Mobile App Selection Tool (MAST) for Post-Secondary Students with Disabilities
Involving Users in the Evaluation of Apps for Specific Health Conditions
Living Lab as an Agile Approach in Developing User-Friendly Welfare Technology
Accapto, a Generic Design and Development Toolkit for Accessible Mobile Apps
Designing Web-Apps for All: How Do We Include Those with Cognitive Disabilities?
"Design for Somebody" - Approach Enabling Mobile Technology Development
Recommendations for Age-Appropriate Mobile Application Design
Six-and-a-Half-Year Practice of Tactile Map Creation Service
Towards Standardised Information Exchange Regarding the Accessibility of Public Transport in Germany
Definition of "Total Accessibility" for Public Transport
Image Based Location Estimation for Walking Out of Visual Impaired Person
Inertial Measurement Techniques for Human Joints' Movement Analysis
Modular Gesture Interface for People with Severe Motor Dysfunction: Foot Recognition
Assessing Gait Impairments Based on Auto-Encoded Patterns of Mahalanobis Distances from Consecutive Steps
Attenuating Tremor Using Passive Devices
A Review of Physical Activity Monitoring and Activity Trackers for Older Adults
Developing an Assessment (Tool) for Touch Screen Devices
Not Just the Right to a Wheelchair but the Right Wheelchair - Improving Brazilian Wheelchair Service Delivery
One Dimensional Input Device of Electric Wheelchair for Persons with Severe Duchenne Muscular Dystrophy
Efficiency and Rolling Resistance in Manual Wheelchair Propulsion
Advantages of Unstable Manual Wheelchair
Servomotor Assistance in the Improvement of Manual Wheelchair Mobility
Autism & Intellectual Disability 2
MotorSense: Using Motion Tracking Technology to Support the Identification and Treatment of Gross-Motor Dysfunction
Can Automated Facial Expression Analysis Show Differences Between Autism and Typical Functioning?
Assistive Technology for an Inclusive Society for People with Intellectual Disability
Participation and Autonomy for Users with ABI Through Easy Social Media Access
ICT Learning & Digital Inclusion 1
A Self-Assessment Framework for Inclusive Schools Supporting Assistive Technology Users
Digital Skills Development and ICT in Inclusive Education: Experiences from Cyprus Schools
Web Widgets Barriers for Visually Impaired Users
Extraction Methodology of Implicit Didactics in Math Schoolbooks for the Blind
Toward Emotionally Accessible Massive Open Online Courses (MOOCs)
Auditing the Accessibility of Massive Open Online Courses (MOOCs)
ICT Learning & Digital Inclusion 2
A Community-Level Perspective on Digitally and Socially Including Disabled People
Supporting Disabled People's Independence With Digital Skills in the Community
Building an Accessible Pictograph Interface for Users with Intellectual Disabilities
Inclusive E-Learning - Towards an Integrated System Design
Co-Creation Learning Procedures: Comparing Interactive Language Lessons for Deaf and Hearing Students
The WebACS - An Accessible Graphical Editor
How Accessible is Weibo for People with Visual Impairments?
DUCK: A DeDUCtive Soft Keyboard for Visually Impaired Users
Evaluation of Orientation Performance of Attention Patterns for Blind Person
An Analysis and Proposal of 3D Printing Applications for the Visually Impaired
Accessibility Analysis of the Eclipse IDE for Users with Visual Impairment
Digital Accessibility & Interaction
Effects of Optimizing the Scan-Path on Scanning Keyboards with QWERTY-Layout for English Text
Usability of Optical Mark Reader Sheet as an Answering Tool in Testing
Use of Scanning Wizard Can Enhance Text Entry Rate: Preliminary Results
Towards a Cognitive Screenreader
Inclusive Competitive Game Play Through Balanced Sensory Feedback
Comparing Accessibility Auditing Methods for Ebooks: Crowdsourced, Functionality-Led Versus Web Content Methodologies
Universal Design as a Transformative Agent in Education for All Learners
A Self-Service Approach to Promote Self-Sufficiency, Independence and Inclusion Amongst Disabled Students
ICT and UD: Preliminary Study for Recommendations to Design Accessible University Courses
Universal Design Across the Curriculum: Training for Students and Teachers
Machine Learning Based Evaluation of Reading and Writing Difficulties
Development of Mathematical Skills Developing Game Software
Lessons from Helen Keller: How to Make the Comics Accessible?
Education in Care and Technology; Development and Evaluation of a First Cohort of an International Master Course
Higher Education Beyond Faculties: Interdisciplinary Education in Care and Technology
Designing Situated Learning Experiences: Interdisciplinary Collaboration for Design Education in Healthcare
Simulation in Medical School Education
Roles and Responsibilities of Parents and Therapists in a Kindergarten Treatment Centre
Adoption and Use of a Mobile System at Home Care
Open DeveloperSpace: An Enabling Infrastructure for Stakeholders to Generate New Access Solutions
Feed3: A Strategy for a 3-Direction Connection Among AT Consumers and Developers
Using the Assistance on Demand Platform to Set Up a Network of Assistance Services
Use Model for a User Centred Design in Multidisciplinary Teams
Enabling Accessibility Through Model-Based User Interface Development
Stepping Stones for People with Cognitive Disabilities and Low Digital Literacy
Gaze-Based Assistive Technology - Use in Everyday Life for Individuals with Impairments
The Benefits of Gaze-Based Assistive Technology in Daily Activities for Children with Disabilities
Teachers' Experiences of Hope Using Eye Gaze-Controlled Computers
Parent Perception of Two Eye-Gaze Control Technology Systems in Young Children with Cerebral Palsy: Pilot Study
Participation Through Gaze Controlled Computer for Children with Severe Multiple Disabilities
Gaze-Based Assistive Technology for a Toddler with Tetraplegia and Without Speech
Gaze-Based Assistive Technology - Usefulness in Clinical Assessments