Chapter
Technology-Enabled Pedagogy to Bridge Bar Diagrams to Letter-Symbolic Algebra
Descriptive Answer Clustering System for Immediate Feedback
Incorporating Agent Negotiation to Promote Learning Effectiveness in an Adaptive Learning Environment
FIMA: A Flexible Instructional Design Support Multi-Agent System
Assessment and Evaluation
Acting with Technology in a Multicultural Learning Community: Participant Reactions to Digital Portfolio Assessment in K-6
A Common Assessment Results Model for ILE
Diffusion of Pedagogical Innovations as a Complex Adaptive Process - Agent-Based Modeling as Research Method
Technology and Teaching: Making the Right Choices
Is the Enhancement of School Science by New Technologies Best Supported by Financial Backing or a Continual Web-Based Regional Development Network?
Assessment of Group and Individual Learning Through Visualization (Agileviz) in Education
A Conceptual Model Makes Curriculum Evolution in Higher Education Smooth
Investigating the Reuse of Course Generation Knowledge
Authoring System of Digital Educational Content Based on Student Model Concerning Development Stage of Autistic Person
A Study on Building of Japanese History Ontology Aiming at Learning Support
Electronic Portfolio: The Pedagogy Behind the Technology in Science Projects
Computer-Supported Focusing Interface for Collaborative Learning
Analysis of Learning Process of Online Discussion in a Large Class
What Can We Learn From 'S' Elementary School?: Wireless Laptop Computers in Regular Classroom Activities
Interaction Analysis in Collaborative Modeling of Graphical Representations
A Dynamic Group Environment for Collaborative Language Learning
Requirements and Design of a Web-Based Tool for Supporting Blended Learning of Software Project Development
Information Sharing and Interaction in Collaborative Convergence
Scaffolds for Lecture Comprehension: Video-Jigsaw and Stop-and-Think Using a Video System
The Role of Boundary Crossing for Knowledge Advancement in Product Development
Rethinking Online Faculty Instructional Development: A Case Study
The Development and Evaluation of the Term Paper Grading Assistance Map Visualizing Contents and Its Scores
Investigation of the Supports from Teachers that Influence the Interaction Between Students and Teachers
Decision Making Patterns in Virtual Teams
The Effective Usage of the Results of Self-Check Quizzes
The Contribution of a Speech Comparison Tool in Teaching Thai as a Foreign Language
Effects of the 'Blended Learning' in Class Utilizing the WBT Courseware for English Listening
English Composition and Learning Support System Using a Search Engine
In Stable Orbit: An Initial Assessment of Dispositional Changes Arising from Learning Using the Citizenship Education Videogame Space Station Leonis
Knowledge Sharing Practice in a Play-Like Learning Environment
Educational Game with Blogs: Collaborating to Motivate L2 Undergraduates Critical Thinking Disposition
Social Behavior Change in an Evolutionary Online-Game
Distributed Stories Sharing: Wireless Sensor Network Supported Group Learning Game
Learning Management and Organization
Practical Data Management Among Learning-Support Systems
Sustaining Pervasive Integration of ICT into Curriculum Through Peer Coaching
Promoting Creative Activity with Computers in Out of School Hours Care Programs for Primary Aged Children
Development of an Electronic Bulletin Board: Retrieval System Reflecting Keyword Similarity and Evaluation of Its Retrieving Efficiency
Development of Role Model Based e-Portfolio for Multi-Career Path Support
Graphical Modeling and Simulation of Learning Designs
Learning Platform and Architecture
LORAMS: Linking Physical Objects and Videos for Ubiquitous Learning
Detection, Recommendation and Collaboration: Knowledge Awareness Map in Computer Supported Ubiquitous Learning
Tuple Spaces as a Flexible Integration Platform for Distributed Learning Environments
Collaborative Lesson-Preparing Environments: EduWiki Designing and Its Applications
oz-TeacherNet 2.0: Redefining the Education Online Community
The Use of Learning Strategies in Learning from Text and Pictures
Effects of Cognitive Load in Acquisition of Assembly Skills
Making Project Fields Accessible
Investigating Motivation, Enjoyment, Usefulness Toward Video on Demand
Learning with Handheld Devices
Language Learning Outside the Classroom Using Handhelds with Knowledge Management
Research on the Emotions Interpreted from Emoticons in Japanese Cellular Telephone Email
Handheld Computers as Cognitive Tools: An Environmental Learning Project in Singapore
SceDer and COML: Toolsets for Learning Design and Facilitation in One-to-One Technology Classroom
Mathematics & Science Education
A Video Lecture and Lab Based Approach to Learning of Image Processing Concepts
Math Representation Tools for Facilitating Mathematical Knowledge-Building by Adult Prison-Inmate Learners
Development of a Mobile-Learning Environment to Foster Science Communication About the Moon
Microanalysis of Mathematical Discourse in a Quasi-Synchronous Chat Environment
Media Enhanced Interaction
Supporting Awareness in Real-Time Distance Learning with a Real-World Avatar
Presentation Review Supporting Environment with Realtime-Created Hypervideo Technique
Development of the Integrated Animation Studio for Cyber Theater
Exploratory Study on the Use of Mixed Reality for Primary Science Learning
Mobile & Ubiquitous Learning
A Study of Using a Cognitive Tool in a Mobile Technology Supported Classroom
Computer Supported Ubiquitous Learning Environment for Japanese Mimicry and Onomatopoeia with Sensors
JAPELAS2: Japanese Polite Expressions Learning Assisting System in Ubiquitous Environments
Development of a Picture Mail Database System to Supplement Mass Lectures Aiming to Promote the Sharing of Knowledge
Textual vs. Iconic Programming Languages: Differences in Student Performance and Attitudes
Proposal and Basic Research for a Learning Model "RPRaS" for Novice Programming
Understanding Pair-Programming from a Socio-Cultural Perspective
An Analysis on a Learning Support System for Tracing in Beginner's Debugging
Scaffoldings and Reflection
A Classroom Practice of Error-Based Simulation as Counterexample to Students' Misunderstanding of Mechanics
Reflection Prompts to Facilitate Students' Thinking About Teaching in Teachable Agent Environment
Controllable Scaffolding for Navigation Planning in Hyperspace
Scaffolding Ill-Structured Problem Solving in Asynchronous Online Discussions
Enriching Solution Space for Robustness in an Intelligent Tutoring System
Specific Learning Technologies
Teaching Cryptography Activity in Taiwan's High Schools
Argument-Based Negotiation and Conflict Resolution Through Enactive Role Play in Second Life
Learning Molecular Structures Using Augmented Reality
Combining Music Practicing with the Submission of Self-Made Videos for Pre-School Teacher Education
Development of Specialized e-Learning Materials with Simulators for Engineering Education and Practice in University
Uses of Data-Logger in Kitchen Science: Producing Panacea of the Ginger-Milk Recipe
A Survey on School Work with Computers and Collecting Information on Education for Teachers in Japan
Collaborative Support Model for Group Learners Among Distance Teaching Assistant
Teachers' EB and its Influences on Their Online Interaction Patterns
Teacher's Desktop: A System for Distributing the Location of Useful Information on the Web for School Teachers
Teachers' Challenges with Constructivist Practices in a Technology-Rich Environment
Development of a Real-Time Evaluation System for Microteaching
Effects of Note-Taking Strategies on Understanding of School Learning
Plagiarism Prevention by Logging Students' Paper-Writing Activities
The Development Process of a New Web-Based Resource to Support Scholars in Educational Technology
Learning Experience of Student Journalists: Utilizing Collaborative Writing Medium Wikis
A Writing Support Through Peer Reviewing
Doctor Student Consortium (DSC) Papers
Towards a Complete Ontology-Aware Authoring Tool for Collaborative Learning
The Development of an Epistemic Platform for Nanoscience and Nanotechnology with a Computer Game for High School Students
Peer Facilitation Techniques and Facilitators' Habits of Mind in Asynchronous Online Discussions
Optimizing Virtual Learning Environments for Effective Educational Experiences
How Technology Performs in Schools
Effect of Story Programming Embedded Problem Solving Strategies on the Problem Solving Ability
A Diverse and Robust Tutoring System for Medical Problem-Based Learning
Diffusion of Pedagogical Innovations in Schools - Research Design Using ABM Method