Description
The field of cybertherapy is becoming more widely accepted and implemented worldwide. The advantages that tele-health and mobile health have to offer, such as more readily accessible medical records, reliable user-friendly health advice on demand and patient-centric care are undeniable, and have resulted in exciting advances in how the needs of patients and caregivers alike are addressed. Better educated patients are becoming more responsible and proactive, taking charge of their own health and adopting and adhering to healthier lifestyle choices, and the goal of a healthy population and more efficient and effective healthcare becomes more attainable each day.
This book presents contributions from researchers and practitioners in the field of cybertherapy which not only illustrate the progress made in treating a variety of disorders, but also identify the challenges still faced in this field; such as the development of easy to use and more affordable hardware and software as well as the need to address potential side-effects and implement more controlled evaluation of cybertherapies as compared to more traditional treatments.
The book, which will be of interest to health professionals and patients alike, is divided into four sections: Critical Reviews contains summaries and evaluations of emerging cyber therapy topics; Evaluation Studies includes chapters which undertake to solve some specific practical problems and assess the value of cybertherapy interventions; Original Re
Chapter
Use of Robotics Kits for the Enhancement of Metacognitive Skills of Mathematics: A Possible Approach
Interpretations of Virtual Reality
Towards Immersive and Adaptive Augmented Reality Exposure Treatment
Section II. Evaluation Studies
Isolating the Effect of Virtual Reality Based Exposure Therapy for Agoraphobia: A Comparative Trial
Virtual Reality Exposure Treatment of Agoraphobia: A Comparison of Computer Automatic Virtual Environment and Head-Mounted Display
New Technologies to Manage Exam Anxiety
Virtual Reality Exposure on Nicotine Craving
Interactive and Passive Virtual Reality Distraction: Effects on Presence and Pain Intensity
Evolution of Smoking Urge During Exposure Through Virtual Reality
Virtual Reality Exposure in Patients with Eating Disorders: Influence of Symptom Severity and Presence
Virtual Reality to Study Responses to Social Environmental Stressors in Individuals With and Without Psychosis
Validation of a Neuro Virtual Reality-Based Version of the Multiple Errands Test for the Assessment of Executive Functions
A Comparison of Text and Technology Based Training Tools to Improve Cognitive Skills in Older Adults
Section III. Original Research
The Development of the SWEAT Questionnaire: A Scale Measuring Costs and Efforts Inherent to Conducting Exposure Sessions
Control over the Virtual Environment Influences the Presence and Efficacy of a Virtual Reality Intervention on Pain
Affective Reactions to Visually Masked Stimuli Within a Virtual Environment
Virtual Reality and Exercise: Behavioral and Psychological Effects of Visual Feedback
Telepresence Experienced in Videoconference Varies According to Emotions Involved in Videoconference Sessions
Online Social Networking Amongst Teens: Friend or Foe?
Perceived Stress and Life Satisfaction: Social Network Service Use as a Moderator
People Like Virtual Counselors That Highly-Disclose About Themselves
A Comparison of Client Characteristics in Cyber and In-Person Counseling
Towards a Web 2.0 Based Software for the Design and the Facilitation of Cognitive Stimulation Workshops
Active Video Gaming to Improve Balance in the Elderly
Simulated Interviews 3.0: Virtual Humans to Train Abilities of Diagnosis - Usability Assessment
A Lightweight Augmented Virtuality System for Providing a Faithful and Spatially Manipulable Visual Hand Representation
An Evidence-Based Toolset to Capture, Measure, and Assess Emotional Health
Accuracy of a Brain Computer Interface (P300 Spelling Device) Used by People with Motor Impairments
Section IV. Clinical Observations
Interweaving Interactions in Virtual Worlds: A Case Study
Startle Reactivity in Acute Stress Disorder and Posttraumatic Stress Disorder
Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results