Annual Review of Cybertherapy and Telemedicine 2012 :Advanced Technologies in the Behavioral, Social and Neurosciences ( Studies in Health Technology and Informatics )

Publication subTitle :Advanced Technologies in the Behavioral, Social and Neurosciences

Publication series : Studies in Health Technology and Informatics

Author: Wiederhold B.K.;Riva G.  

Publisher: Ios Press‎

Publication year: 2012

E-ISBN: 9781614991212

P-ISBN(Paperback): 9781614991205

Subject: R1 Preventive Medicine , Health

Keyword: 预防医学、卫生学

Language: ENG

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Description

Healthcare delivery systems have evolved greatly in recent years thanks to technological advances. Shifts in care, diagnosis and treatment have decreased the importance of traditional methods of care delivery and new ways have been developed to monitor and treat heart disease, inflammation and infection, cancer, diabetes and other chronic conditions. Monitoring techniques, in combination with imaging and telemetrics, can provide real-time, continuous evaluation of many conditions, and technology has not only helped to extend our lifespan but has contributed to an improved quality of life for all citizens. This book examines and summarizes current and emerging trends in cybertherapy. It is divided into five main sections: critical reviews; evaluation studies; original research; clinical observations; and work in progress. The book underlines the progress cybertherapy has made in treating a variety of disorders; it also explores the challenges still to be faced, including the development of easy-to-use and more affordable hardware and software, as well as objective measurement tools. It also highlights the need to address potential side effects, and the importance of implementing more controlled studies to evaluate the strength of cybertherapy in comparison to traditional therapies, and will be of interest to all those involved in the delivery of healthcare today.

Chapter

Human Computer Confluence Applied in Healthcare and Rehabilitation

A Brief Review of Positive Technology in Europe and the USA

Section II. Evaluations Studies

Promotion of Emotional Wellbeing in Oncology Inpatients Using VR

Mobilizing Bystanders of Cyberbullying: An Exploratory Study into Behavioural Determinants of Defending the Victim

Influence of Parental Attitudes Towards Internet Use on the Employment of Online Safety Measures at Home

Outcomes from a Pilot Study Using Computer-Based Rehabilitative Tools in a Military Population

Nicotine Craving: ERPs Correlates After VR Exposure to Smoking Cues

Reliability and Validity of TIPS Wireless ECG Prototypes

Associations Between Facial Emotion Recognition, Cognition and Alexithymia in Patients with Schizophrenia: Comparison of Photographic and Virtual Reality Presentations

Postural Control of Elderly: Moving to Predictable and Unpredictable Targets

Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR

Exergaming for Elderly: Effects of Different Types of Game Feedback on Performance of a Balance Task

Balance Recovery Through Virtual Stepping Exercises Using Kinect Skeleton Tracking: A Follow-Up Study with Chronic Stroke Patients

Effectiveness Evaluation for Short-Term Group Pre-Deployment VR Computer-Assisted Stress Inoculation Training Provided to Polish ISAF Soldiers

Using Virtual Week to Assess Prospective Memory in Younger and Older Adults

Smiling Is Fun: A Coping with Stress and Emotion Regulation Program

The Effectiveness of VR Exposure Therapy for PTSD in Returning Warfighters

Bottom-Up and Top-Down Influences of Beliefs on Emotional Responses: Fear of Heights in a Virtual Environment

Implicit Theory Manipulations Affecting Efficacy of a Smartphone Application Aiding Speech Therapy for Parkinson's Patients

Mindfulness Training Online for Stress Reduction, a Global Measure

Psychophysiologic Identification of Subthreshold PTSD in Combat Veterans

On the Comparison of VR-Responses, as Performance Measures in Prospective Memory, with Auditory P300 Responses in MCI Detection

Section III. Original Research

Tackling Sensitive Issues Using a Game-Based Environment: Serious Game for Relationships and Sex Education (RSE)

Changing Heartbeat Perception to Induce Anxiety in Virtual Environments

Quality of Experience in Real and Virtual Environments: Some Suggestions for the Development of Positive Technologies

A System for Automatic Detection of Momentary Stress in Naturalistic Settings

Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results

Automatic Mechanisms for Measuring Subjective Unit of Discomfort

Pulse Oximeter Based Mobile Biotelemetry Application

Socially Anxious People Reveal More Personal Information with Virtual Counselors That Talk About Themselves Using Intimate Human Back Stories

Use of Internet in an Italian Clinical Sample

Online Social Networking and the Experience of Cyber-Bullying

Designing Virtual Audiences for Fear of Public Speaking Training - An Observation Study on Realistic Nonverbal Behavior

Using Portable EEG Devices to Evaluate Emotional Regulation Strategies During Virtual Reality Exposure

Electro-Physiological Data Fusion for Stress Detection

Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television

Auditory-Visual Integration of Emotional Signals in a Virtual Environment for Cynophobia

User Validation of an Empathic Virtual Buddy Against Cyberbullying

Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning

Analysis of Online Social Networking Peer Health Educators

Section IV. Clinical Observations

The Use of VR Distraction to Decrease Pain After Laparoscopic Bariatric Surgery: A Case Study

PHIT for Duty, a Mobile Approach for Psychological Health Intervention

An Online Emotional Regulation System to Deliver Homework Assignments for Treating Adjustment Disorders

Virtual Reality in the Treatment of Body Image Disturbances After Bariatric Surgery: A Clinical Case

Improving Social Behaviour in Schizophrenia Patients Using an Integrated Virtual Reality Programme: A Case Study

Real-Time Monitoring of Behavioural Parameters Related to Psychological Stress

Virtual Reality for Smoking Cessation: A Case Report

Therapeutic Effectiveness of a Virtual Reality Game in Self-Awareness After Acquired Brain Injury

Section V. Work in Progress

Use of a Virtual Integrated Environment in Prosthetic Limb Development and Phantom Limb Pain

EARTH of Wellbeing: A Place to Live Positive Emotions

FRIEND: A Brain-Monitoring Agent for Adaptive and Assistive Systems

A Motor Imagery Based Brain-Computer Interface for Stroke Rehabilitation

A Robotic & Virtual Reality Orthopedic Rehabilitation System for the Forearm

Psychosocial Implications of Avatar Use in Supporting Therapy for Depression

GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies

Innovative ICT Solutions to Improve Treatment Outcomes for Depression: The ICT4Depression Project

Subject Index

Author Index

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