Description
Healthcare delivery systems have evolved greatly in recent years thanks to technological advances. Shifts in care, diagnosis and treatment have decreased the importance of traditional methods of care delivery and new ways have been developed to monitor and treat heart disease, inflammation and infection, cancer, diabetes and other chronic conditions. Monitoring techniques, in combination with imaging and telemetrics, can provide real-time, continuous evaluation of many conditions, and technology has not only helped to extend our lifespan but has contributed to an improved quality of life for all citizens.
This book examines and summarizes current and emerging trends in cybertherapy. It is divided into five main sections: critical reviews; evaluation studies; original research; clinical observations; and work in progress.
The book underlines the progress cybertherapy has made in treating a variety of disorders; it also explores the challenges still to be faced, including the development of easy-to-use and more affordable hardware and software, as well as objective measurement tools. It also highlights the need to address potential side effects, and the importance of implementing more controlled studies to evaluate the strength of cybertherapy in comparison to traditional therapies, and will be of interest to all those involved in the delivery of healthcare today.
Chapter
Human Computer Confluence Applied in Healthcare and Rehabilitation
A Brief Review of Positive Technology in Europe and the USA
Section II. Evaluations Studies
Promotion of Emotional Wellbeing in Oncology Inpatients Using VR
Mobilizing Bystanders of Cyberbullying: An Exploratory Study into Behavioural Determinants of Defending the Victim
Influence of Parental Attitudes Towards Internet Use on the Employment of Online Safety Measures at Home
Outcomes from a Pilot Study Using Computer-Based Rehabilitative Tools in a Military Population
Nicotine Craving: ERPs Correlates After VR Exposure to Smoking Cues
Reliability and Validity of TIPS Wireless ECG Prototypes
Associations Between Facial Emotion Recognition, Cognition and Alexithymia in Patients with Schizophrenia: Comparison of Photographic and Virtual Reality Presentations
Postural Control of Elderly: Moving to Predictable and Unpredictable Targets
Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR
Exergaming for Elderly: Effects of Different Types of Game Feedback on Performance of a Balance Task
Balance Recovery Through Virtual Stepping Exercises Using Kinect Skeleton Tracking: A Follow-Up Study with Chronic Stroke Patients
Effectiveness Evaluation for Short-Term Group Pre-Deployment VR Computer-Assisted Stress Inoculation Training Provided to Polish ISAF Soldiers
Using Virtual Week to Assess Prospective Memory in Younger and Older Adults
Smiling Is Fun: A Coping with Stress and Emotion Regulation Program
The Effectiveness of VR Exposure Therapy for PTSD in Returning Warfighters
Bottom-Up and Top-Down Influences of Beliefs on Emotional Responses: Fear of Heights in a Virtual Environment
Implicit Theory Manipulations Affecting Efficacy of a Smartphone Application Aiding Speech Therapy for Parkinson's Patients
Mindfulness Training Online for Stress Reduction, a Global Measure
Psychophysiologic Identification of Subthreshold PTSD in Combat Veterans
On the Comparison of VR-Responses, as Performance Measures in Prospective Memory, with Auditory P300 Responses in MCI Detection
Section III. Original Research
Tackling Sensitive Issues Using a Game-Based Environment: Serious Game for Relationships and Sex Education (RSE)
Changing Heartbeat Perception to Induce Anxiety in Virtual Environments
Quality of Experience in Real and Virtual Environments: Some Suggestions for the Development of Positive Technologies
A System for Automatic Detection of Momentary Stress in Naturalistic Settings
Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results
Automatic Mechanisms for Measuring Subjective Unit of Discomfort
Pulse Oximeter Based Mobile Biotelemetry Application
Socially Anxious People Reveal More Personal Information with Virtual Counselors That Talk About Themselves Using Intimate Human Back Stories
Use of Internet in an Italian Clinical Sample
Online Social Networking and the Experience of Cyber-Bullying
Designing Virtual Audiences for Fear of Public Speaking Training - An Observation Study on Realistic Nonverbal Behavior
Using Portable EEG Devices to Evaluate Emotional Regulation Strategies During Virtual Reality Exposure
Electro-Physiological Data Fusion for Stress Detection
Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television
Auditory-Visual Integration of Emotional Signals in a Virtual Environment for Cynophobia
User Validation of an Empathic Virtual Buddy Against Cyberbullying
Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning
Analysis of Online Social Networking Peer Health Educators
Section IV. Clinical Observations
The Use of VR Distraction to Decrease Pain After Laparoscopic Bariatric Surgery: A Case Study
PHIT for Duty, a Mobile Approach for Psychological Health Intervention
An Online Emotional Regulation System to Deliver Homework Assignments for Treating Adjustment Disorders
Virtual Reality in the Treatment of Body Image Disturbances After Bariatric Surgery: A Clinical Case
Improving Social Behaviour in Schizophrenia Patients Using an Integrated Virtual Reality Programme: A Case Study
Real-Time Monitoring of Behavioural Parameters Related to Psychological Stress
Virtual Reality for Smoking Cessation: A Case Report
Therapeutic Effectiveness of a Virtual Reality Game in Self-Awareness After Acquired Brain Injury
Section V. Work in Progress
Use of a Virtual Integrated Environment in Prosthetic Limb Development and Phantom Limb Pain
EARTH of Wellbeing: A Place to Live Positive Emotions
FRIEND: A Brain-Monitoring Agent for Adaptive and Assistive Systems
A Motor Imagery Based Brain-Computer Interface for Stroke Rehabilitation
A Robotic & Virtual Reality Orthopedic Rehabilitation System for the Forearm
Psychosocial Implications of Avatar Use in Supporting Therapy for Depression
GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies
Innovative ICT Solutions to Improve Treatment Outcomes for Depression: The ICT4Depression Project