Chapter
Chapter 2: Digital Games for Computing Education
Chapter 3: Digital Game Design Tutorial for Use in the Basic School
Chapter 5: Serious Games Tools to Support the Literacy Process
Chapter 6: The Uses of Games That Transcend the Play and Mediate Learning
Chapter 7: Three Dimensional Virtual Laboratories and Simulations for Education
Chapter 8: Developing a Clearer Understanding of Genre and Mobile Gameplay
Chapter 9: Examining Motivational Game Features for Students With Learning Disabilities or Attention Disorders
Chapter 10: Digital Games for Diagnostic Assessment of Cognitive Skills and Competences
Chapter 11: Bases for Summative Evaluation of Educational Digital Games and Their Implications in School Scenario
Chapter 12: Educational Games Design
Chapter 13: Gamified Virtual Environment and Interaction Design for Activities of Daily Living Training
Chapter 14: Beyond the Fun
Chapter 15: The Use of Augmented Reality as a Teaching Tool
Chapter 16: Using Game Development to Teach Programming
Chapter 17: Programming Life
Chapter 18: A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASD
Chapter 19: Online Inquiry-Based Learning in Biology
Chapter 20: Design of a Web3D Serious Game for Human Anatomy Education
Compilation of References