Handbook of Research on Immersive Digital Games in Educational Environments

Author: Aliane Loureiro Krassmann   Érico Marcelo Hoff do Amaral   Felipe Becker Nunes   Gleizer Bierhalz Voss   Manuel Constantino Zunguze  

Publisher: IGI Global‎

Publication year: 2018

E-ISBN: 9781522557913

Subject: G40 pedagogy

Language: ENG

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Chapter

Chapter 2: Digital Games for Computing Education

Chapter 3: Digital Game Design Tutorial for Use in the Basic School

Chapter 4: Digital Games

Chapter 5: Serious Games Tools to Support the Literacy Process

Chapter 6: The Uses of Games That Transcend the Play and Mediate Learning

Chapter 7: Three Dimensional Virtual Laboratories and Simulations for Education

Chapter 8: Developing a Clearer Understanding of Genre and Mobile Gameplay

Chapter 9: Examining Motivational Game Features for Students With Learning Disabilities or Attention Disorders

Chapter 10: Digital Games for Diagnostic Assessment of Cognitive Skills and Competences

Chapter 11: Bases for Summative Evaluation of Educational Digital Games and Their Implications in School Scenario

Chapter 12: Educational Games Design

Chapter 13: Gamified Virtual Environment and Interaction Design for Activities of Daily Living Training

Chapter 14: Beyond the Fun

Chapter 15: The Use of Augmented Reality as a Teaching Tool

Chapter 16: Using Game Development to Teach Programming

Chapter 17: Programming Life

Chapter 18: A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASD

Chapter 19: Online Inquiry-Based Learning in Biology

Chapter 20: Design of a Web3D Serious Game for Human Anatomy Education

Compilation of References

About the Contributors

Index

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