Virtual Reality: Recent Advances in Virtual Rehabilitation System Design ( Disability Studies )

Publication series :Disability Studies

Author: Wendy Powell;Albert “Skip” Rizzo;Paul M. Sharkey;Joav Merrick  

Publisher: Nova Science Publishers, Inc.‎

Publication year: 2017

E-ISBN: 9781536120615

Subject: C913.69 Disability issues

Keyword: 残疾人问题

Language: ENG

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Virtual Reality: Recent Advances in Virtual Rehabilitation System Design

Chapter

Acknowledgments

References

Chapter 3

Bayesian modelling for inclusive design under health and situational induced impairments: An overview

Introduction

Inclusive design from disability to HCI

Bayesian formulation and suitability

Intent inference

Linear destination-reverting motion models

Smoothing noisy trajectories

Examples: Situational and motor impairments

Conclusion

References

Chapter 4

The impact of the visual representation of the input device on driving performance in a power wheelchair simulator

Introduction

Methods

Apparatus

Environments and driving task

Measures

Experiment Design

Counterbalancing

Procedure

Results and discussion

Conclusion and future work

Acknowledgments

References

Chapter 5

Influence of navigation interaction technique on perception and behaviour in mobile virtual reality

Introduction

Background

Travel techniques

Phone-mediated interaction

Headset-mediated interaction

Externally-mediated interaction

Evaluating navigation techniques

Our study

Participants

Equipment

Procedure

Findings

Time to complete the navigation task

User experience scores

Qualitative feedback

Continuous movement

Magnetic switch control

Bluetooth controller

Additional observations

Movement of the body

Frequent stopping

Discussion

Acknowledgments

References

Chapter 6

Leap motion controller and oculus rift virtual reality headset for upper arm stroke rehabilitation

Introduction

Our study

Participant recruitment

Target acquiring exercise (TAGER)

Experimental setup

Results

Usability

Model effectiveness

Discussion

References

Chapter 7

Study of stressful gestural interactions: An approach for assessing their negative physical impacts

Introduction

Potential negative impacts of gestures

Painful gestures

Injuries related to videogames based on gestural interactions

Work-related injuries

Our study

Gesture assessment

Creating non-stressful gestures

Designing an assessment method for gestural interactions

Software structure

Approach

Input

Outputs

Architecture

Perspectives

Validation of the application (Method)

Improving detection accuracy

Conclusion and future work

References

Chapter 8

Bringing the client and therapist together in virtual reality telepresence exposure therapy

Introduction

Related work

Our telepresence system

Demonstration application to virtual reality telepresence exposure therapy

Discussion

Conclusion

Acknowledgments

References

Chapter 9

Visual impairment simulator for auditing and design

Introduction

Our research

Implementation

Image capture

Image processing

Findings

Tools

Discussion

References

Chapter 10

Authenticating the subjective: A naturalistic case study of a high-usability electronic health record for virtual reality therapeutics

Introduction

Our study

Easy data collection protocol

Holistic diagnostic progress tracking

Exploring the future potential of rich data

Results and discussion

Acknowledgments

References

Section two: Acknowledgments

Chapter 11

About the editors

Chapter 12

About the School of Creative Technologies, University of Portsmouth, United Kingdom

Contact

Chapter 13

About the Institute for Creative Technologies (ICT)

Contact

Chapter 14

About the University of Reading, United Kingdom

Contact

Chapter 15

About the National Institute of Child Health and Human Development in Israel

Mission

Service and academic activities

Research activities

National collaborations

International collaborations

Targets

Contact

Chapter 16

About the book series “Disability studies”

Contact

Section three: Index

Index

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