Gamification-Based E-Learning Strategies for Computer Programming Education

Author: Ricardo Alexandre Peixoto de Queirós   Mário Teixeira Pinto  

Publisher: IGI Global‎

Publication year: 2016

E-ISBN: 9781522510352

Subject: G40 pedagogy

Language: ENG

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Chapter

Acknowledgment

Section 1: Game Design Principles

Chapter 1: A Survey on Game Backend Services

Chapter 2: Learning Engineering Skills through Creativity and Collaboration

Chapter 3: Mastering Educational Computer Games, Educational Video Games, and Serious Games in the Digital Age

Chapter 4: Principles of a Casual Serious Game to Support Introductory Programming Learning in Higher Education

Chapter 5: The Introductory Programming Course

Section 2: Gamification Strategies in Computer Programming Learning

Chapter 6: Applying Gamification in a Parallel Programming Course

Chapter 7: Game-Based Approaches, Gamification, and Programming Language Training

Chapter 8: Pedagogical Mini-Games Integrated into Hybrid Course to Improve Understanding of Computer Programming

Chapter 9: Using 3D Virtual Worlds Integrated to Remote Experimentation in Sciences Teaching

Chapter 10: Using Game Frameworks to Teach Computer Programming

Section 3: Frameworks and Tools

Chapter 11: Moodle Game-Based Tool Trivioodle to Support the Learning of Programming Languages and Paradigms

Chapter 12: Playing with Programming

Chapter 13: Scripting Environments of Gamified Learning Management Systems for Programming Education

Chapter 14: Design and Implementation of an IDE for Learning Programming Languages Using a Gamification Service

Compilation of References

About the Contributors

Index

Optional Back Ad

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