Chapter
Chapter 1: An Approach for Detecting Social Interactions on Mobile Devices
Chapter 2: The Urbis Prototype Development
Chapter 3: Mobile Apps for Acting on the Physical Space
Chapter 4: Development of a Framework for Technological Embedding in Private Social Solidarity Institutions
Chapter 5: Use of Mobile Devices in Science Education in a Brazilian Public School Located in a Region of High Social Vulnerability
Chapter 6: Mobile Games for Language Learning
Chapter 7: Mobile Payment and Its Social Impact
Chapter 8: Factors for Resistance to the Use of Mobile Banking
Chapter 9: Monitoring the Physical Activity of Patients Suffering From Peripheral Arterial Disease
Chapter 10: Continuous Stress Assessment
Chapter 11: Mobile Technologies for Managing Non-Communicable Diseases in Developing Countries
Chapter 12: UX Design Guideline for Health Mobile Application to Improve Accessibility for the Visually Impaired
Compilation of References