Chapter
Chapter 1: The Impact of Social Media on Children
Chapter 2: Social Media and Children
Chapter 3: Losing a Friend
Chapter 4: Media Consuming in Children
Chapter 5: Seeking Solutions for Enhancing Social Relations and Communication in Media-Dependent Children of the Digital Age
Chapter 6: Digital Media Consumption of Children in Television Series
Chapter 7: Digital Media Using Habits of Children in Their Leisure Time
Chapter 8: New Communication Technologies
Chapter 9: Rethinking E-Learning and Digital Natives
Chapter 10: The Study of Virtual Reality Technology in the Context of Simulation Concept With Regards to Children's Use Case Study Project Nebula
Chapter 11: Digital Media Literacy
Chapter 12: Communication Disorders That Tablet Usage Causes in Children in the Age Group 9 to 12 Years
Chapter 13: Digital Media Consumption of Children in Cinema
Chapter 14: The Role of Locally Produced and Digitally Animated Cartoons in the Process of Acquisition of Social Values
Chapter 15: The Habit of Watching Television and Using Computer in Primary School Children
Chapter 16: Cyberbullying
Chapter 17: Effects of Computer Games on the Socialization Process and Inclination to Violence of Adolescent Students
Chapter 18: Digital Games and Violence
Chapter 19: World Designs Presented to Children in Tales
Chapter 20: Childhood Representation on Television Advertising
Chapter 21: Consumption Ideology Constructed on Body and Sexualization in Kids Wear Advertisements
Chapter 22: The Cognitive Emotional Behavioral and Physical Effects of Cartoons on Children
Chapter 23: Advertising Appeals Used in Children's Television Networks
Chapter 24: Mechanism That Handles Child's Control Cartoons
Chapter 25: Cartoons Cast an Eternal Impact on Personalities
Compilation of References