Chapter
2.1.1 HDR in Dental X-ray Imaging
2.1.2 HDR Tone Mapping in Game Development
2.1.3 New PhD Topic at Vienna University of Technology
2.1.4 The Growth of HDR in France
2.1.5 HDR Imaging of Rocket Launches
2.1.6 World’s First Complete Real-Time HDR Broadcast
2.1.7 Evaluation of HDR Usage for Performance Art Projects
3. The HDR Video Pipeline
Chapter 1: Ghosting in HDR Video
2 Image Acquisition Model
3 HDR Image Deghosting Methods
4 HDR Video Capture Methods
4.1 Single Aperture Multiple Sensor Solutions
4.2 Multiple Camera Solutions
5 Global Video Deghosting
5.1 View Dependent Enhancement of the Dynamic Range of Video [77]
5.2 Histogram-Based Image Registration for Real-Time HDR Videos [78]
5.3 A Real-Time System for Capturing HDR Videos [79]
6.1 High Dynamic Range Video [80]
6.1.3 Temporal Tone Mapping
6.3 HDR Video Through Fusion of Exposure Controlled Frames [110]
6.4 High Dynamic Range Video With Ghost Removal [86]
6.4.1 Block-Based Motion Estimation
6.4.2 MV Refinement in Saturated Blocks
6.5 Spatially Adaptive Filtering for Registration Artifact Removal in HDR Video [88]
6.6 Filter-Based Deghosting for Exposure Fusion Video [83]
6.7 Toward Mobile HDR Video [81]
6.8 Patch-Based High Dynamic Range Video [85]
6.9 A MAP Estimation Framework for HDR Video Synthesis [87]
6.10 Motion Aware Exposure Bracketing for HDR Video [120]
Chapter 2: Creating HDR Video Using Retargetting
2 Background in HDR Video and Image Retargeting
3 Dynamic Camera and Static Scene
4 Static Camera and Dynamic Scene
4.1 The Blending Algorithm
4.2 The Classification Mask
Chapter 3: HDR Multiview Image Sequence Generation: Toward 3D HDR Video
2 Multiple Exposure Stereo Matching
2.1 Per Frame CRF Recovery Methods
2.2 Offline CRF Recovery Methods
3 Patch-Based Multiscopic HDR Generation
3.1 Nearest Neighbor Search
3.2 Image Alignment and HDR Generation
Chapter 4: Calibrated Measurement of Imager Dynamic Range
2.1.1 Test Chart and Processing Software
Chapter 5: HDR Video Metrics
2 Image and Video Quality Assessment
2.1 Full-Reference Metrics
2.2 No-Reference and Reduced-Reference Metrics
4.1 Transformation Into Emitted Luminance
4.2 From Emitted to Perceived Luminance
4.3 Decomposition Into Visual Channels
6 Outlook and Future Work
Chapter 6: Practical Backwards Compatible High Dynamic Range Compression
2.1 HDR Video Compression Methods
3 Practical Backwards Compatible Compression
Chapter 7: Real-Time HDR Video Processing and Compression Using an FPGA
2 Description of the HDR Acquisition and Compression Task
3 Acquisition of HDR Video
4 HDR Video Compression Implementation
5 HDR Acquisition and Compression System Interfaces
6 HDR Acquisition and Compression Software Structure Overview
7 HDR Acquisition and Compressions Features and Results
Chapter 8: Live HDR Video Broadcast Production
1.1 SDTV, HDTV, and UHDTV
1.2 Real-Time HDR Video Processing
1.3 Dynamic Range Preservation in Live Broadcast Production Workflows
1.4 Main Aspects of Quality Preservation
1.4.2 Chromatic Deviations
2.4.1 Broadcasting Standards
3 Integration of HDR Flows in Standard Broadcasting Pipelines
3.1 Single Layer vs Dual Layer
4 GPU-Based Real-Time Manipulation and Monitoring
Chapter 9: HDR Video on Small Screen Devices
2.1 Delivering HDR Video to Mobile Devices
Local Storage Availability
Chapter 10: Gaze-Dependent Tone Mapping for HDR Video
3 Gaze-Dependent Tone Compression
3.1 Spacial Extent of Visual Adaptation
3.2 Temporal Adaptation to Light and Dark
5 Conclusions and Future Work
Part 4: Applications and Uptake
Chapter 11: Improving Tracking Accuracy Using Illumination Neutralization and High Dynamic Range Imaging
3 Acquisition of the Scene Illumination
3.2 Environment Map Representation
4 Precomputed Radiance Transfer
5 Neutralizing Illumination
5.1 Sampling Environment Maps
6 Improving Tracking Accuracy
Chapter 12: Factors Influencing the Widespread Uptake of HDR Video
2 Current HDR Video Television Adoption:What and Why
2.1 Incremental Innovation
2.2 Why Might Any Form of HDR Video Imaging Be Adopted?
2.2.1 Response to Falling Prices
2.2.2 Rapid Technological Change
2.2.3 Process of Adoption
2.3 Why Is Adoption at the Moment Taking the Form It Is?
2.4 Is It a Form of Adoption That Will Persist, or Be Quickly Replaced by Something Better?
2.4.1 Focus on Costs of Switching and Stranding
3 Current Adoption: Short Term or Enduring?
3.1 Is This Kind of Adoption Likely to Persist, or Be Overtaken by a More Impressive Technology?
3.2 Constraints: Why Not Adoption Closer to Technological Optimum Possibilities?
3.2.1 Uncertainty Over Consumer Demand and Willingness to Pay
3.2.4 Important Qualification
4 Supply Conditions and HDR Adoption
4.1 Relevance of Networks
5 Coordination and the Role of Technology Standards
5.1.1 Factors Promoting Adoption of a Common Standard
5.1.2 Factors Impeding Adoption
5.1.3 Options to Creating a Standard
5.2 Some Observations on MPEG Progress