Building Robots With Lego Mindstorms

Author: Ferrari   Mario;Ferrari   Guilio  

Publisher: Elsevier Science‎

Publication year: 2001

E-ISBN: 9780080476285

P-ISBN(Paperback): 9781928994671

P-ISBN(Hardback):  9781928994671

Subject: TP1 自动化基础理论;TP24 robotic technology;TP309 安全保密

Language: ENG

Access to resources Favorite

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Description

Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities.

Building Robots with Lego Mindstorms provides readers with a fundamental understanding of the geometry, electronics, engineering, and programming required to build your own robots. Mario and Giulio Ferrari are world-renowned experts in the field of Lego Mindstorms robotics, and in this book they share their unrivaled knowledge and expertise of robotics as well as provide a series of chapters detailing how to design and build the most exotic robots. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such as Scout and Cybermaster, as well as with non-robotic Lego Technics models.

Chapter

Part I Tools

Chapter 1 Understanding LEGO® Geometry

Chapter 2 Playing with Gears

Chapter 3 Controlling Motors

Chapter 4 Reading Sensors

Chapter 5 Building Strategies

Chapter 6 Programming the RCX

Chapter 7 Playing Sounds and Music

Chapter 8 Becoming Mobile

Chapter 9 Expanding Your Options

Chapter 10 Getting Pumped: Pneumatics

Chapter 11 Finding and Grabbing Objects

Chapter 12 Doing the Math

Chapter 13 Knowing Where You Are

Part II Projects

Chapter 14 Classic Projects

Chapter 15 Building Robots That Walk

Chapter 16 Unconventional Vehicles

Chapter 17 Robotic Animals

Chapter 18 Replicating Renowned Droids

Chapter 19 Solving a Maze

Chapter 20 Board Games

Chapter 21 Playing Musical Instruments

Chapter 22 Electronic Games

Chapter 23 Drawing and Writing

Chapter 24 Simulating Flight

Chapter 25 Constructing Useful Stuff

Part III Contests

Chapter 26 Racing Against Time

Chapter 27 Hand-to-Hand Combat

Chapter 28 Searching for Precision

Appendix A Resources

Appendix B Matching Distances

Appendix C Note Frequencies

Appendix D Math Cheat Sheet

Index

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