Interactive QuickTime :Authoring Wired Media ( QuickTime Developer Series )

Publication subTitle :Authoring Wired Media

Publication series :QuickTime Developer Series

Author: Peterson   Matthew R.  

Publisher: Elsevier Science‎

Publication year: 2003

E-ISBN: 9780080495460

P-ISBN(Paperback): 9781558607460

P-ISBN(Hardback):  9781558607460

Subject: TP1 自动化基础理论;TP316.8 WebOS;TP368.3 personal computer

Language: ENG

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Description

Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple movies—it can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies.

  • Describes concepts and techniques of interactivity applicable to technologies beyond QuickTime—including Flash.
  • Features real-world, hands-on projects of progressive sophistication allowing developers to start with a project appropriate to their own level of QuickTime experience.

Chapter

Explorations

Chapter 2. How Do You Play an Interactive Movie?

Explorations

Chapter 3. The Stuff QuickTime Is Made Of

What Are Atoms

Tracks

Samples

Sprite Track Samples

Sprites

Scripts

How to Make Interactive Sprite Tracks

Explorations

Part II: Wiring Existing Movies

Chapter 4. Getting Familiar with the Tools

Explorations

Chapter 5. Customizing the Presentation of an Existing Movie

Explorations

Chapter 6. Digital Rights Management

Explorations

Chapter 7. Adding DVD Features

Explorations

Part III: Sprite Worlds

Chapter 8. A Simple World

Explorations

Chapter 9. Talking with Sprites

Targets

Properties

Actions

Custom Actions

Custom Properties

Rotation Behavior

Explorations

Chapter 10. Collision Detection

Bounds Overlap

Radius Overlap

Point Testing

Explorations

Chapter 11. Cel-Based Animation

Picasso

Interactive Door

Looping Images

Inchworm Technique

Onionskinning

Coordinated Animation

Cel-Based Pushing

Cel-Based Dragging

Explorations

Chapter 12. User Interaction

Pop Quiz

Mouse Event Definitions

Checkbox

Mouse Hit Testing

Mouse Enter and Mouse Exit

Mouse Moved

Drag Manager

Double Clicks

Focus

Key Events

Keyboard Managers

Explorations

Chapter 13. Scripted Motion

Linear Interpolation

Easing In and Out

Motion along a Mathematical Function

Circular Motion

Paths

Spline Interpolation

Explorations

Chapter 14. Scripted Stretching

Bar Graphs

Drawing Lines

Perspective

Explorations

Chapter 15. Cloning Sprites

Making New Sprites

Cloning Sprites with Behavior

Disposing of Sprites

Explorations

Chapter 16. Modeling Physics

Forces

Friction

Collisions

Explorations

Part IV: User Interfaces

Chapter 17. Buttons

Simple Buttons

Checkboxes

Components

Radio Buttons

Explorations

Chapter 18. Sliders

Explorations

Chapter 19. Text Input

Filtering the Input

Text Field Component with Border

Recursive Connections

Multilined Text Areas

Password Fields

Explorations

Chapter 20. Menus

Explorations

Part V: Multimedia

Chapter 21. Audio and Video

Audio

Video

Loading Linear Media

Explorations

Chapter 22. Effects

Codec Effects

Explorations

Chapter 23. Image Overrides

Explorations

Chapter 24. MIDI Instruments

SoundFonts

Sampled Instruments

Explorations

Chapter 25. Text Tracks

Scrolling Ticker Tape

LCD Clock

Text Links (Hotspots)

Searching Text Captions

Explorations

Chapter 26. Flash Tracks

Controlling QuickTime from a Flash Button

Controlling a Flash Button from QuickTime

Controlling Flash Movie Properties

Explorations

Chapter 27. QTVR

Controlling VR

Multinodes, Hotspots, Cubics, and Maps

Explorations

Chapter 28. MovieTracks

Explorations

Chapter 29. Third-Party Tracks

Explorations

Chapter 30. Other Tracks

Video Tracks in Disguise

Text Tracks in Disguise

Timecode Tracks

Modifier and Tween Tracks

QuickDraw 3D Track

Streaming Tracks

Hint Tracks

PDF Tracks

Fast Tracks (FT)

Cursor Tracks

WorldWideVariables Tracks

Base Tracks

Explorations

Part VI: Communicating with the World

Chapter 31. XML and QTLists

QTLists versus XML

Working with QTLists

Explorations

Chapter 32. Loading Data

Explorations

Chapter 33. Setting Up a QTList Server

About Tekadence Magik

Setting Up the Test Server

Explorations

Chapter 34. Sending Data to a Server

Launch the Server

Explorations

Chapter 35. Exchanging QTLists

Explorations

Chapter 36. Communicating with the Browser

Passing Data into a Movie

Explorations

Chapter 37. Dynamic Media

Explorations

Chapter 38. Intermovie Communication

IsMovieActive

Explorations

Chapter 39. Communicating with Applications

Explorations

Appendices

Appendix A. Useful Numbers

Appendix B. Math Functions

Appendix C. String Functions

Appendix D. QTList Functions

Appendix E. Programming Techniques

Spatial Programming

Breaking a Loop

Exception Handling and Error Detection

Functions, Methods, and Subroutines

Recursion

Numerical Correction

Dividing by Zero (Epsilon Correction)

Random Number Generation

Dictionaries and Lists

Debugging

Profiling

Lazy Constructors

Parallel Processing

Sustainable Hacking

Dynamic Script Evaluation

Collaboration

Appendix F. Sprite and Track Geometry

Coordinate System

Spatial Properties

Distance between Two Tracks

2.5 Dimensions

Screen Updates

Matrix Transformations

Area of Sprites

Sprite Center

Two Points

A Point and a Line

Two Lines

Regular Polygons

Triangles

Circles

Spheres

Appendix G. Graphics Modes

Appendix H. Codecs

Appendix I. General MIDI

Instruments

Drum Kits

Controllers

Appendix J. Components

Appendix K. QTText Tags

Appendix L. HTML Embed Parameters

Embed Attributes

Appendix M. Wired Actions

Appendix N. Wired Constants

Appendix O. ASCII Table

Appendix P. Wired Sprites with Java

Appendix Q. Web Links

Appendix R. Contributing Developers

Appendix S. CD Contents

Glossary

Index

About the Author

QuickTime Developer Series

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