Educational Technologies: Challenges, Applications and Learning Outcomes ( Education in a Competitive and Globalizing World )

Publication series :Education in a Competitive and Globalizing World

Author: Lijia Lin;Robert Atkinson  

Publisher: Nova Science Publishers, Inc.‎

Publication year: 2016

E-ISBN: 9781634857604

P-ISBN(Paperback): 9781634857383

Subject: G40 pedagogy

Keyword: 教育,教育学

Language: ENG

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Educational Technologies: Challenges, Applications and Learning Outcomes

Chapter

Chapter 3

‘Touch the Screen’: Linking Touch-Based Educational Technology with Learning – A Synthesis of Current Research

Abstract

Introduction

Linking Cognitive Load Theory with Embodied Cognition: Biologically Primary and Secondary Knowledge

The Tracing Effect: Evidence of Biologically Primary Knowledge Supporting the Acquisition of Biologically Secondary Knowledge

Recent Research on the Tracing Effect

Systematic Literature Review: How Finger-Based Gesture Use on a Touch Screen Influences Learning

Purpose

Method

Results

Summary of the Nine Articles

Critique of the Nine Articles

5.5.1. Gestures Aligned to Learning Task; Learning Outcomes Directly Measured

Agostinho et al. (2015) - Primary School Mathematics

Lee (2014) - University Students Learning a Science Concept

Ng and Sinclair (2015) – Secondary School Mathematics

5.5.2. Gestures Aligned to Learning Task; Learning Outcomes Not Directly Measured

Dubé and McEwen (2015) – University Students Communicating Their Understanding of a Mathematics Concept

Sinclair and Heyd-Metzuyanim (2014) – Preschool Children Learning About Counting and Adding

Arzarello et al. (2014) – Secondary School Mathematics

5.5.3. Gestures Not Aligned to Learning Task; Learning Outcomes Directly Measured

Bertolo et al. (2013): Primary and Secondary School Mathematics

Moser et al. (2015) - Pre-School Children Problem Solving

5.5.4. Gestures Not Aligned to Learning Task; Learning Outcomes Not Directly Measured

Huber et al. (2016) – Preschool/Primary School Problem Solving

Summary

Educational Implications

Finger-based gestures on a touch screen should be encouraged but the gesture needs to be purposeful to what is being learnt

Tablet-based app designers need to be mindful of providing gestures relevant to the learning task

Recommendations for Future Research

Conclusion

References

Chapter 4

Feedback via Educational Technology

Georgia Institute of Technology, Atlanta, Georgia, US

Abstract

Introduction

Challenges in Online Environments

Characteristics of Feedback that Affect Efficacy

Type of Feedback

Granularity of Feedback

Social Factors in Feedback

Key Points

Learner Characteristics that Affect Efficacy

Ability

Prior Knowledge

Key Points

Characteristics of Tasks That Affect Efficacy

Skill Types

Complexity of Task

Key Points

Conclusion

References

Chapter 5

Some Less Obvious Features of Classroom Orchestration Systems

Abstract

Introduction

The Goals of the Fact Project

An Overview of the Fact Orchestration System

Increasing Classroom Awareness

The Ideal Orchestration Dashboard Would Augment Reality

Scrolling vs. Strolling

Stealth Assessment and Progress Indicators

The Art of Alerting

Mapping Devices to Physical Reality

The Ideal

Mapping Devices to People

Establishing and Maintaining Groups

Accommodating Gallery Walks and Other Mass Movements

Persisting and Sharing Work

The Almost-Ideal Solution: Files

Dispensable Features of File Systems

Some Usability Issues for Simultaneous Editing

Managing Classroom Activities

Pausing and Projecting

Student Presentations

Working Out of Sync

Conclusion

Acknowledgments

References

Chapter 6

Gaming Up the Practice of Teacher Education: Quest2Teach

Abstract

The Power of Game-Based Learning

Game-Based Learning in Teacher Education

Quest2Teach

Methodology

Quantitative Data

Qualitative Findings

Group Differences between Conditions

Game-Based Learning in Teacher Preparation

Conclusion and Significance

References

Chapter 7

Using Online Eye-Movement Analyses in an Adaptive Learning Environment

Abstract

1. Basic Processes in Adaptive Learning Systems

1.1. Collect Learner Information

1.2. Analyze Information

1.3. Select Intervention

1.4. Present Intervention

1.5. Effectiveness of Tutoring Systems

2. The Role of Eye Movements in Multimedia Learning

2.1. Eye Movements in Multimedia

2.2. Eye Movements and Adaptivity

3. The Adaptive Learning Module (ALM)

3.1. Implementation of Psychological Concepts in ALM

3.1.1. Addressing Cognitive Aspects

3.1.2. Addressing Metacognitive Aspects

3.1.3. Addressing Motivational Aspects

3.2. System Architecture

3.3. ALM Authoring Frontend

3.4. System Adaptivity

3.4.1 Adaptivity Based on the Learner’s Gaze Movements

3.4.2. Adaptivity Based on the Learner’s Answers to Rapid Assessment Tasks

3.4.3. Adaptivity Functions

4. Testing an Adaptive System Based on Eye Movements and Rapid Assessment Tasks

4.1. Pilot Study

4.2. Main Study

Summary and Conclusion

Acknowledgment

References

Chapter 8

The Use of a Corpus-Based Tool to Support Teachers’ Assessment Design: An Examination through the Lens of TPACK

Abstract

Introduction

Literature Review

The Use of Corpus-Based Tools for Comprehension Assessment

TPACK and Comprehension Assessment

Research Question

Methodology

Study Participants

The Corpus-Based Language Support Tool

Data Collection

Data Analysis

Findings

TPACK Considerations without Using Language-Support Tool

TPACK considerations When Using the Language Support Tool

Discussion

Applications of Corpus-Based Language Support Tools

Challenges with Using Corpus-Based Language Support Tools

Limitations of Study and Future Research

Conclusion

References

Chapter 9

Using Facebook to Enhance Learning and Interactions in Undergraduate Courses

Abstract

Facebook: An Introduction

Facebook in Educational Settings

How Facebook Is Being Used

Effects of Use on Student Learning Outcomes

Issues And Concerns Related to Using Facebook in the Classroom

Using Facebook Groups as a Supplement to Face-to-Face Instruction – Case Study

Getting Started

Instructor Posts

Student Posts

Useful Features

Influence on Classroom Engagement

Difficulties with Facebook

Recommendations for Course Delivery and Instruction

Connection to Learning Theories

Conclusion

References

Chapter 10

Course Redesign and Infusion of Educational Technology into College Algebra

Abstract

Introduction

Definition and Purpose of College Algebra

Problems of College Algebra

High Enrollment Rates

Low Academic Achievement, Failing Grades (D, F), and Withdrawal (W) Rates

Instructional Deficiencies

Infusion of Technology in Mathematics and College Algebra

Calculators

Supplemental Instruction

Computer-Assisted Instruction and Web-Based Learning in College Algebra

Learning Management Systems and College Algebra Redesign

Course Redesign

National Center for Academic Transformation (NCAT)

NCAT Redesign Models

Course Redesign Story of the Research Institution

Instructional Design and Changes in Course Structure

Physical Learning Environment

Extensive use of ILT

Conclusion

References

Chapter 11

Using Educational Technologies to Scaffold High School and College Students’ Skill and Will to Plan, Practice and Produce

Abstract

Introduction

Learning Model and Theory Support of Skill and Will-Based Self-Monitoring

Defining Learning Skill and Will

An Overview of Learning Skill Theory

Assessing

Self-Evaluation

Task Perception

Task Evaluation

Identify Standards

Performing

Goal Setting

Planning

Enacting

Evaluating

Self-Monitoring

Performance Evaluations

Self-Reactions

Adapting

An Overview of Learning Will Theory

Agency

Motivation

Will Power

Learning Impact of Improving Learning Skill and Will

Designing Learning Environments to Support Learner Skill and Will Enactment

Methods

Design, Instruction and Learning Participants

3P Learner-Centered Design Framework

Applied Case-Study Designs and Testing Results

Case Study Application #1: Utah Valley University Project Delphinium Using Gamification to Scaffold Learners’ Planning, Practicing and Persistence

Case Study Application #2: Brigham Young University Student Engagement Project Using Student Engagement Dashboards to Scaffold Student Self-Monitoring

Case Study Application #3: Arizona State University Adaptive Learning Project Using Social, Collaborative Simulations to Support Planning and Practice

Discussion: Design and Testing Recommendations

References

Chapter 12

A Model for Integrating Technology into an Assessment System: Building an E-Portfolio to Support Learning

Abstract

Chapter Objectives

Background

Our Approach: Why We Did It!

The Competency-Based Model

The Theoretical Framework

The Approach to Learning

The Formative Assessments

The Advising Support

The Review and Decision Processes

A Look Back at the Development: How We Did It!

Analyze

Design

Develop

Implement

Evaluate

Integrating Technology into an Assessment System: What We Learned!

References

Chapter 13

Technology-Supported Language Learning

Abstract

Introduction

The Past: Before Computer Technology

The Past: Advent of Computer in Language Learning

The Past: Language Labs

The Past: Research Organizations

The Present: Challenges to Language Learning Integration

The Present: Opportunities in Language Learning Integration

The Future: Multimodality, International Collaboration, and Adaptive Learning

Conclusion

References

Chapter 14

Data Visualization Tools for Teaching

Abstract

Introduction

Data Visualization

Types of Data Displayed

Target Audience and Contextual Issues

Types of Visualizations

Tables

Maps

Graphics

Other Components of a Visualization

Visualization Tools

General Tools

Tools Designed for Geographical Representation

Business Intelligence Tools

Tools to Represent Graphs

Tools to Represent Infographics

Libraries

Other Auxiliary Tools

Using Data Visualizations in Education

Academic Achievement

Teacher Quality

Learning Analytics

Learning Big Data

Conclusion

Acknowledgments

References

About the Editors

Index

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