Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse

Publisher: John Wiley & Sons Inc

E-ISSN: 1546-427x|29|1|cav.1752-cav.1752

ISSN: 1546-4261

Source: COMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Vol.29, Iss.1, 2018-01, pp. : n/a-n/a

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Abstract