Author: Chittaro Luca
Publisher: Springer Publishing Company
ISSN: 0178-2789
Source: The Visual Computer, Vol.22, Iss.12, 2006-12, pp. : 1002-1014
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Abstract
Educational cyberworlds allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios, allowing students to study the learning content flexibly and individually. However, this does not eliminate the need for presenting the educational materials in an effective way, using visualization, interaction and presentation techniques that are better suited to the learner’s preferences, abilities, and the available devices. The system that we present in this paper is capable, starting from a set of available educational resources (e.g., text, pictures, movies and 3D models) and lesson structures (e.g., suitable ordering of topics), to automatically build a set of alternative web-based educational cyberworlds characterized by different visualization (2D and 3D), interaction and presentation techniques, including virtual humans as instructors. The learner (or her instructor) can then choose the cyberworld that best fits her preferences and needs.
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