Relations Between the Tendency to Invest in Virtual Presence, Actual Virtual Presence, and Learning Outcomes in Educational Computer Games

Author: Schrader Claudia   Bastiaens Theo  

Publisher: Taylor & Francis Ltd

ISSN: 1044-7318

Source: International Journal of Human-Computer Interaction, Vol.28, Iss.12, 2012-12, pp. : 775-783

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Abstract