

Author: Zhang Dongsong Shrestha Prabodh
Publisher: Inderscience Publishers
ISSN: 1470-6067
Source: International Journal of Electronic Business, Vol.8, Iss.2, 2010-03, pp. : 148-169
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Abstract
Avatar-based 3D virtual worlds provide an unprecedented environment for e-commerce that potentially allows online shoppers to have similar shopping experience as they have in physical stores. However, existing 3D virtual worlds are lack of critical components for successful e-commerce. Second Life is the only 3D platform that currently enables a user to operate a virtual business with real earnings. In this paper, we analyse the Second Life as a 3D e-business environment. We propose a conceptual framework and discuss the possibility of adapting the traditional 2D e-commerce architecture to the 3D virtual world.
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