Evaluation of Texture Mapping Algorithms

Author: Han B.   Hong G.   Cui G.   Luo M. R.  

Publisher: Society for Imaging Science and Technology

ISSN: 2158-6330

Source: Conference on Colour in Graphics, Imaging, and Vision, Vol.2004, Iss.1, 2004-01, pp. : 332-336

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Abstract

Five texture mapping algorithms were developed for simulating textures of physical objects on a CRT. Twenty-one thread winding cards with different colours were captured by a digital camera for generating texture profiles which were used to describe the statistical colour distributions of images. A pair comparison method was used to assess the performance of various texture mapping algorithms. A total of 42000 judgements were made by a panel of 10 normal colour vision observers. The results showed that realistic appearance can be achieved by mapping a single set of tristimulus values onto a texture profile specified by the colour distribution only in luminance factor channel.