Author: Han B. Hong G. Cui G. Luo M. R.
Publisher: Society for Imaging Science and Technology
ISSN: 2158-6330
Source: Conference on Colour in Graphics, Imaging, and Vision, Vol.2004, Iss.1, 2004-01, pp. : 332-336
Disclaimer: Any content in publications that violate the sovereignty, the constitution or regulations of the PRC is not accepted or approved by CNPIEC.
Abstract
Five texture mapping algorithms were developed for simulating textures of physical objects on a CRT. Twenty-one thread winding cards with different colours were captured by a digital camera for generating texture profiles which were used to describe the statistical colour distributions of images. A pair comparison method was used to assess the performance of various texture mapping algorithms. A total of 42000 judgements were made by a panel of 10 normal colour vision observers. The results showed that realistic appearance can be achieved by mapping a single set of tristimulus values onto a texture profile specified by the colour distribution only in luminance factor channel.
Related content
By Braun Gustav J. Fairchild Mark D.
Color and Imaging Conference, Vol. 1999, Iss. 1, 1999-01 ,pp. :
TEXTURE ALGORITHMS: PERFORMANCE VARIABILITY ACROSS DATA SETS
By Singh Maneesha Singh Sameer
Cybernetics and Systems, Vol. 34, Iss. 1, 2003-01 ,pp. :