

Author: Kim Sangkyun
Publisher: MDPI
E-ISSN: 2071-1050|7|4|3977-3983
ISSN: 2071-1050
Source: Sustainability, Vol.7, Iss.4, 2015-04, pp. : 3977-3983
Disclaimer: Any content in publications that violate the sovereignty, the constitution or regulations of the PRC is not accepted or approved by CNPIEC.
Abstract
To increase the likelihood of success and sustainability, organizations must fundamentally reposition themselves and try to change current processes or create new products and services. One of the most effective approaches to find a solution for transformation and innovation is to learn from other domains where a solution for similar problems is already available. This paper briefly introduces the definition of and approaches to convergence of academic disciplines and industries, and overviews several representative convergence cases focusing on gamification for sustainable education, environments, and business managements.
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