Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects

Publisher: IGI Global_journal

E-ISSN: 2155-6857|7|3|87-92

ISSN: 2155-6849

Source: International Journal of Game-Based Learning (IJGBL), Vol.7, Iss.3, 2017-07, pp. : 87-92

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Abstract