

Author: Brandt Felix
Publisher: Springer Publishing Company
ISSN: 1432-4350
Source: Theory of Computing Systems, Vol.53, Iss.1, 2013-07, pp. : 41-52
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Abstract
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the empirical frequencies of actions played in previous rounds. There is a close relationship between fictitious play and the Nash equilibria of a game: if the empirical frequencies of fictitious play converge to a strategy profile, this strategy profile is a Nash equilibrium. While fictitious play does not converge in general, it is known to do so for certain restricted classes of games, such as constant-sum games, non-degenerate 2×
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