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Period of time: 2014年2期
Publisher: Routledge Ltd
Founded in: 2000
Total resources: 52
ISSN: 1049-4820
Subject: G Culture, Science , Education, Sports
Disclaimer: Any content in publications that violate the sovereignty, the constitution or regulations of the PRC is not accepted or approved by CNPIEC.
Interactive Learning Environments,volume 21,issue 2
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The disruptive power of virtual reality (VR) and serious games for education
Interactive Learning Environments,volume 21,issue 2 , Vol. 21, Iss. 2, 2013-04 , pp.![](/images/ico/ico5.png)
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The impact of adventure video games on foreign language learning and the perceptions of learners
By Chen Hao-Jan Howard,Yang Ting-Yu Christine in (2013)
Interactive Learning Environments,volume 21,issue 2 , Vol. 21, Iss. 2, 2013-04 , pp.![](/images/ico/ico5.png)
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Designing a robot teaching assistant for enhancing and sustaining learning motivation
Interactive Learning Environments,volume 21,issue 2 , Vol. 21, Iss. 2, 2013-04 , pp.![](/images/ico/ico5.png)
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Walk-rally support system using two-dimensional codes and mobile phones
By Miyagawa Tetsuya,Yamagishi Yoshio,Mizuno Shun in (2013)
Interactive Learning Environments,volume 21,issue 2 , Vol. 21, Iss. 2, 2013-04 , pp.![](/images/ico/ico5.png)
Designing the Internet of Things for learning environmentally responsible behaviour
By Hu Jun,van der Vlist Bram,Niezen Gerrit,Willemsen Willem,Willems Don,Feijs Loe in (2013)
Interactive Learning Environments,volume 21,issue 2 , Vol. 21, Iss. 2, 2013-04 , pp.