

Author: Li Lusong Mei Tao Hua Xian-Sheng
Publisher: Springer Publishing Company
ISSN: 1380-7501
Source: Multimedia Tools and Applications, Vol.49, Iss.1, 2010-08, pp. : 145-166
Disclaimer: Any content in publications that violate the sovereignty, the constitution or regulations of the PRC is not accepted or approved by CNPIEC.
Abstract
Considering the continuously increasing availability and accessibility of multimedia contents via social networking sites, our research addresses how to monetize the social multimedia contents with an efficient advertising approach. This paper presents a novel game-like advertising system called GameSense, which is driven by the compelling contents of online images. The contextually relevant ads (i.e., product logos) are embedded at appropriate positions within the online games, which are created on the basis of online images. The ads are selected based on multimodal relevance, i.e. text relevance, user relevance and visual content similarity. The game is able to provide viewers rich experience and thus promotes the embedded ads to provide more effective advertising. GameSense represents one of the first attempts toward effective online mashup applications which connect a photo-sharing site with an advertising agency. The effectiveness of GameSense is evaluated over a large-scale real world image set.
Related content






Information, Communication and Society, Vol. 16, Iss. 5, 2013-06 ,pp. :


Digital Creativity, Vol. 19, Iss. 3, 2008-09 ,pp. :


-game, + -game and two-dimensional additive cellular automata
Theoretical Computer Science, Vol. 154, Iss. 2, 1996-02 ,pp. :