

Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible Selves with At-Risk Teenage Males
Publisher: IGI Global_journal
E-ISSN: 2155-6857|1|2|34-51
ISSN: 2155-6849
Source: International Journal of Game-Based Learning (IJGBL), Vol.1, Iss.2, 2011-04, pp. : 34-51
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